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Well Mod ([personal profile] wellie) wrote in [community profile] wellcome2024-04-19 04:40 pm
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6.0 Test Drive Meme

6.0 Test Drive Meme

Welcome to Well! See the first prompt for how your characters arrive in Well. Your character arrives with only a handful of memories, clad in a mix of Old Western clothes and clothes that might fit in at a renaissance fair, and no items from home.

Anyone is free to play on the TDM, but you need an invite to apply. Feel free to use these prompts, and interact with the arrival or locations. NPCs are around, but only say a certain set of phrases. TDMs can be considered game canon.

This TDM takes place from the first week of May onward, and can happen concurrently with other events during May and June. This will be the only TDM for May, June, and July.

Applications are open April 26th until May 1st, and May 27th until June 1st. Invites are available for friends of current players.

Arrival: Escape!
Content warnings: forced captivity, blood, eating eyes, drowning in sand, forced intimacy

The First Room

You wake up somewhere dark and damp. Maybe this is your first time waking up here, maybe it's your fourth, but the beginning is the same. You're in a small stone room. The only light comes from torches flicking on the walls. The room is bare except for a metal door. And you're not alone. You and someone (or someones) are here together, and you have to get out.

The door is locked, and to leave it you must just find one key. On the door is a note with a clue:

Freedom is hot!

The key is in fact in one of the torches! Depending on luck, you might find it on your first try, or your fourth. Find a way to extinguish the torches, and handle the hot, hot key to unlock the door.
After this, you find yourself in one of the following rooms. Choose one from the first set, then one from the second set, then one from the third set. You will always end in the final room. You must travel through five rooms to escape.

If you don't complete a task in five minutes, you will return to very first room and have to start again.

You can choose your own path, or comment below to have a random path set for you!

The Second Room

You find yourself in one of the following rooms:
1. There Ain't Room
2. Glitter Bomb
3. Riddles Three
1. There Ain't Room
In this room is a shooting game. There's a barrier with bebe guns attached to it, and at the far end are small cut outs of people. There's a sign on the far wall, in old-West style script, reading:

There Ain't Room

The cut outs look sort of familiar! There are cut outs of you and your compatriot(s), as well as some typical cowboy looking cut outs. Shoot your own cut out to escape! You each must shoot your own one, if you shoot each others', that person feels it as if they have been shot, and will start bleeding.

When you successfully hit all of your own cut outs, the floor under you opens up and you drop into the next room.

2. Glitter Bomb
As you walk through the doorway, you feel oddly.... sticky? Like your skin is covered in honey. Because it is! Yum.

In front of you is a room covered in glitter. There's so much glitter. You can't see a door, but you have to find a way out. Search the room to find the exit.

The exit is a trapped door in the floor. You'll need to make your way through the glitter, all the while it will stick to your very sticky skin. You'll need to dig a big enough path to get through, open the door and get into the next room! Too bad some glitter will come with you, and you'll still be sticky.

3. Riddles Three
A large hour glass in the middle of the room starts ticking down with sand as soon as you enter this room. One three of the walls are riddles engraved in the stone, and chalkboards in front of them. You must answer all three riddles correctly before the sand runs out to escape:
  • Where waves kiss sand and breezes blow, where tropic dreams grow, I'm where you want to go. What am I? Answer: Kokomo
  • With auburn locks and eyes of green, a rival, a threat, a beauty queen. Answer: Jolene
  • With cowboy hats and boots that stride, no one told me where my horse I ride. Answer: Old Town Road
Once you answer correctly, the hour glass disappears, leaving a hole in the floor that you must jump through to exit.

The Third Room

Next, you find yourself in one of the following rooms:
A. Cry For Me
B. Love Me
C. Hold Me
A. Cry For Me
This room is beautiful and shiny, the walls made of crystals. In the middle of the room is a crystal plinth with a small crystal cup on it. In flowing script around the cup it reads:

Collect five tears

You must collect five tears in the cup to escape. Once you do, an entry way opens in the crystal in front of you.

B. Love Me
This room is very plain, and on a piece of paper dangling from a string in the middle of the room is the instructions for this room:

Exchange five sincere compliments each. Don't break eye contact.

You must do this within the alloted five minutes to escape. If the compliments are less than sincere, you may try again, but if you don't reach the five each by the end of the five minutes or if you break eye contact even once, you will be returned to the first room.

C. Hold Me
This room looks a lot like the pub in town. The walls are wood paneled and there's jangling piano music coming from--somewhere?

In the middle of the room is a mechanical bull, with a sign reading:

Stay on the bull together for 45 seconds.

If you succeed within the five minutes, you're free to continue on!

The Fourth Room

Next, you find yourself in one of the following rooms:
I. Blood
II. Sweat
III. Tears
I. Blood
This room is very tall. There's a rope dangling down one wall. On the wall it reads:

Climb!

And that's what you have to do. The word "Climb" starts to bleed. And then the walls start to bleed. The room will fill up with blood within five minutes, so you better get climbing!

At the top of the room is a hatch that will let you escape through a hatch in the ceiling.

II. Sweat
When you enter this room, one of you finds that you are alone. You're standing at the edge of a pool, and that pool is full of sand. It's also searingly hot in here. On the wall, it reads:

Rescue your partner!

One person is chained at the bottom of a swimming pool full of sand. A counter on the wall counts down until they will suffocate. Better get swimming!

Once you've rescued your partner, a door on the other side of the pool will open up. Better move fast to get there!

III. Tears
This room is dark, very dark. You can just barely see, except for a glow-in-the-dark sign reading:

Eat some eyes!

And that's what you need to do! In the walls are eyes. They're watching you. You must each eat an eye to continue on. Once you do, a door cracks open in the far wall.

The Fifth Room

No matter the path you took to get here, the final room is the same:
The last room you end up in, even though you enter through the same door, you find yourselves separated by a wall. There is a door for each of you at the far side of the room. You can hear each other, but you can't see each other. Each of you have a plinth in front of you, which reads:

Who should escape?

In front of you are the names of yourself and your partner(s). You place the name of the person you believe should escape in a slot in the table.

Once everyone has made a selection, the names will light up:
  • If you all chose each other, your room lights up green.
  • If you all chose yourselves, your room lights up green.
  • If someone chose themselves, and someone else chose another person, the room of the person with the most "votes" lights up green. The others light up red.
If your room is green, when you open the final door, you've escaped! Welcome to Wellstone.

If your room is red, when you open the door, you find yourself back in the first room. Good luck!
When you escape, you step into the lobby of the Staywell. It's bright and airy with beautiful white stone. When you look behind you, it seems that you've stepped out of a supply closet. Weird!

The receptionist greets you as he always does, welcoming you home.

New characters arrive using this prompt. Characters can return from death from the previous cycle using this prompt. You can also just wake up and be in this prompt, so you can do this as many times as you like.

tl;dr:
  • You wake up in an escape room! You must finish (at least) five rooms to escape. You have five minutes to finish each room. If you fail, you'll be taken back to the beginning of the dungeon.

It's alive!
Content warnings: public shaming

When you shake off the glitter and the sand, it might be time to head on down into Wellstone town. The air is full of a shimmering warmth that might be familiar to some. It's like the sun has been baked into the very stones and is radiating back up at you. Run-down buildings lean against each other for support, made out of mostly weathered stone with a few old boards here and there to keep structures up. Desiccated, skeletal fingers of dried-out ivy climb them, waving occasionally as you pass. Waving, and… whispering? For more information about how the town has changed, check out this month's Wellstone Post or read the Locations Page.

The town is alive with sneering, whispering voices. It's unclear where exactly they're coming from, but they're everywhere. Step into the Cactus Pad Tavern and you might hear a decisive no manners! spat sharply from the doorway. Make your way to the steaming bathhouse to wash off that honey, but be careful when you're undressing: you might just hear rude snickering from the air around you. Wow, the walls might say, your toes are so long. What weird feet!

The voices might interrupt a conversation at breakfast to make fun of something you said. Your mirror and your wardrobe might question your outfit choices. They're loud enough to be heard by everyone in a public space and seem to delight in saying cutting things at the worst possible moment. You don't recognize the voices, exactly, but they seem just familiar enough to really hurt, and the voices seem to know you well enough. They might even call you out when you tell a little white lie, or let everyone know exactly how loud you snore.

There's no way, seemingly, to get them to shut up, so... may as well get used to it?

tl;dr:
  • The town is alive, and it is judging you. Your outfits, your words, your body, your habits: nothing is off-limits.
  • The voices sound just familiar enough to feel like voices you know, but aren't able to be pinpointed to a single person.

sighsheavily: (pic#16416827)

riddles three

[personal profile] sighsheavily 2024-05-02 09:41 pm (UTC)(link)
[Cecelia adheres to the etiquette of ladies first...sometimes. this is not one of those times. she follows Light along, conjuring fresh light motes just in case something happens to the lighting in the room ahead. i've typed too many instances of light in one sentence.

the moment she clears the threshold and the door closes behind them, she's startled by the sound of the hourglass hitting the ground in its fresh turn.]


What-- Oh? Hm? [she tilts at the waist to peer from behind the other.]
pereatmundus: (thinking 6)

[personal profile] pereatmundus 2024-05-02 11:02 pm (UTC)(link)
[Between the lighting and the light motes, Light's torch is completely superfluous here. Great, now I'm doing it. He keeps a hold of it anyway, studying the writing etched into the walls.]

I've never seen these particular riddles before. I'll try to--wait.

[He peers more closely at the first riddle.]

This is that one song that kept playing at the party, isn't it? Have you seen the other two before?
sighsheavily: (pic#16590723)

[personal profile] sighsheavily 2024-05-03 12:16 am (UTC)(link)
[she murmurs the words of the other two a few times to herself before they click; her ear twitches with annoyance.]

Oh, I certainly have. [she sighs, waving him off toward the first.] Go, write down the first you remember.

[and she'll scrawl out 'jolene' and 'dead or alive' on the other two while muttering the lyrics to herself. how dare these be relevant. wretched.]
pereatmundus: (side eye)

[personal profile] pereatmundus 2024-05-03 01:14 am (UTC)(link)
[Light writes "Kokomo" on the first chalkboard, and the hourglass vanishes, replaced by an ominous hole in the floor. Light looks at the hole, looks at Cece, then looks at the hole again. Time to man up and be a gentleman.]

I'll go first.
sighsheavily: (pic#16420024)

your turn to pick >:3

[personal profile] sighsheavily 2024-05-03 10:39 pm (UTC)(link)
Are you sure? [she grimaces, leaning so she can peer down.] Is it a long drop? You could get hurt.
pereatmundus: (explaining 6)

Cry for Me

[personal profile] pereatmundus 2024-05-04 02:55 am (UTC)(link)
I can't tell. Either way, we don't have much choice but to try it.

[He sits on the edge of the gap and eases himself down as far as he can get before letting go. The drop is enough to be jarring, but not enough to injure him. Once he lands, he steps out of the way before calling up to Cecelia.]

It's not that bad--maybe nine or ten feet? Just be careful of the walls; they look pretty jagged.

[He turns to examine the crystals all around him, waiting for her to catch up.]
sighsheavily: (pic#16590723)

[personal profile] sighsheavily 2024-05-05 12:28 am (UTC)(link)
[ten feet? that's near twice her height!

Cecelia sighs, crouching and trying to negotiate climbing down herself without making a big indignity out of it. it's...not...simple, that's for sure.]


Ooh, uh-- [she's too hesitant to straight-up push off and fall.] You, ah...you don't mind...helping, do you?
pereatmundus: (happy 4)

[personal profile] pereatmundus 2024-05-05 01:42 am (UTC)(link)
[Oh, boy. Light steps forward again, braces himself, and holds his arms out in front of him.]

No, I don't mind. Just give me a countdown, all right?
sighsheavily: (pic#16590725)

[personal profile] sighsheavily 2024-05-05 02:22 am (UTC)(link)
Of, of course! [right, don't just drop on people, Ardenbury.

after steeling herself:]
Three, two...

[and one; she squeezes her eyes shut and pushes herself off the edge she'd sat on, already regretting it.

at least she's light. usually - all the water and nonsense from previous rooms did weigh her skirts down a bit.]
pereatmundus: (closed eye)

[personal profile] pereatmundus 2024-05-06 06:35 pm (UTC)(link)
[Light grunts as he catches her, but he does catch her. That's what counts. He sets her down as smoothly as he can manage.]

There you go. Careful, the floor's uneven.

[A crystal plinth stands in the center of the room. Light approaches it to read the sign: Collect five tears.

Well, then.

He looks at Cecelia. She doesn't strike him as the kind of woman who cries at the drop of a hat, but he still expects she'll be better suited for this task than he is.]
sighsheavily: (pic#16590723)

[personal profile] sighsheavily 2024-05-08 12:48 pm (UTC)(link)
Th-thank you, yes, ah-- [let her situate here, unnerved by the little bit of acrobatics. she clears her throat and looks about, more unnerved by the dingy reflections of light and shape in the room, double-taking from the look she's getting to the signage; she can read it from here easily.

she grimaces.]


What - for some kind of potion? Egads.
pereatmundus: (neutral 3)

[personal profile] pereatmundus 2024-05-08 03:31 pm (UTC)(link)
I doubt it's anything practical. Just messing with us is my guess.

[Light folds his arms, studying the plinth with distaste.]

Either way, it's a tall ask. I've never been a crier, let alone on command. How about you?
sighsheavily: (pic#16590723)

[personal profile] sighsheavily 2024-05-08 04:11 pm (UTC)(link)
I'd like to think I've cried quite enough to sate any cruel orchestrator's desires, thank you. [and besides, it's embarrassing!

pity she's not the callous sort to just...hit a man in a sensitive spot to make him cry to spare her own dignity. sigh. who is she kidding? even that suggestion makes her face red with shame! be an adult, Ardenbury.

an adult...who cries far too much for her own liking.

gads.

she clicks her tongue and sighs again, folding her arms.]


Well, you'll just have to give me a moment to at least meditate on something worth shedding tears over besides this...distasteful setup we've found ourselves trapped in; perhaps you can, I don't know, spy a trick door or the like in the interim.
pereatmundus: (happy 6)

[personal profile] pereatmundus 2024-05-08 04:41 pm (UTC)(link)
[Light gets the message loud and clear. He nods and turns to study the walls, giving Cecelia what privacy he can.]

Of course. I'll look around and see what I can find.

[They both know there won't be anything to find, but whatever. He'll gladly pretend. Just as long as he's not the one crying.]
sighsheavily: (pic#16590724)

cw bodily harm mention

[personal profile] sighsheavily 2024-05-08 05:09 pm (UTC)(link)
[she's grateful he catches on quickly, but the pressure of having to perform is hindering in of itself, and even thinking about the times she'd cried before is more just a trigger to feel ashamed than to well up again.

she thinks about having lost all that time to being a puppet. about having lost bodily connection and the full spectrum of emotion that brings. about watching Darin sever his own arm to stop the infection from spreading utterly through him. about the wracked expression given her before hands went to her throat.]


Gads.

[she sniffs, huffs, and marches over to the cup, muttering to herself.]

Five indeed... Fey-like nonsense, this is. All the better to water some fell blossom, I wager. [she gently drags her pinky against her eyelid to catch a tear or two and shake it into the cup.] No, the real fey nonsense would be to require it of both bodies present, hm? Ah, well.

Four... Five...
pereatmundus: (neutral)

[personal profile] pereatmundus 2024-05-09 03:42 am (UTC)(link)
[The moment she starts sniffling and muttering, Light starts humming audibly to himself. He's very invested in the sparkly crystal wall. He sees and hears nothing else.]
sighsheavily: (pic#16590723)

[personal profile] sighsheavily 2024-05-09 10:49 pm (UTC)(link)
[GODS. don't RUSH her! this is stupid! Cecelia scoffs again, shaking her finger more intentionally against the cup to get it off her finger.]

There! There. Five. It was five, yes? Be done with this ridiculous venture! [her complaints almost mask the clicking sound of a door.

almost.

she perks up.]


Was that-?
pereatmundus: (eager 2)

I'm fine with either Blood or Sweat (Light can go in the sand) next - up to you!

[personal profile] pereatmundus 2024-05-10 03:56 am (UTC)(link)
[Light turns toward the sound, grinning in triumph.]

The door. Great work, Cecelia!

[He approaches it first, assuming she might want a little privacy still to compose herself.]
sighsheavily: (pic#16420024)

blood

[personal profile] sighsheavily 2024-05-10 02:25 pm (UTC)(link)
Oh, please-- [she huffs, hastening to meet him at the door forming before him.] Less spoken of it, the better. Let us--

...Climb?

[she can see the word on the wall before even fulling crossing the threshold. she frowns at that...and then the rope...and the bloody ceiling!]

Oh, gads. Physical feats now? [where was this rope in the LAST room for a drop down, huh?!]
pereatmundus: (nervous)

[personal profile] pereatmundus 2024-05-10 04:08 pm (UTC)(link)
Sheesh. They're really making us work for it. [He says, as if he'd done anything in the previous room.

In the time it takes Light to check the height of the ceiling, blood begins to ooze from the walls and puddle around his feet. Unnerved, he pokes the liquid with a finger, relieved to find it isn't acidic.]


Looks like our options are climb or swim. If the room keeps filling, we'll reach the top either way.
sighsheavily: (pic#16420021)

[personal profile] sighsheavily 2024-05-10 07:08 pm (UTC)(link)
Oh-- [she recoils the moment the smell hits her nostrils. blood. she nearly bumps right into Light in the process of trying to avoid so much as stepping into the growing mess.]

Get going, then - surely you're stronger. I have to--mm, ohh... Just! Just be quick, if you can? Or I can try something else, it just needs a little space and-- [she starts lightly swatting at him if he doesn't get moving.] Hurry!
pereatmundus: (punch)

[personal profile] pereatmundus 2024-05-12 01:42 am (UTC)(link)
[Oh, right--women often get weird about seeing blood. He dodges her second swat and grabs the rope.]

All right, all right, I'm going!

[He starts up the rope hand over hand, wishing he were better dressed for this sort of athletics.]

Just do what you can, and don't panic. I'll pull you up after me once I get to the top.
sighsheavily: (Default)

[personal profile] sighsheavily 2024-05-12 01:01 pm (UTC)(link)
[don't panic, he says, as blood starts to soak in her shoes. gads! she grips at the sides of her face, her eyes on the rope as she despairs, knowing full well she's not going to be able to climb an inch on her own. she flinches as she feels the pinch of her claws, hands now talons thanks to her stifled panic.

wait...can't i...?

she squeezes her eyes shut, reflecting on the spell, manifesting large, leathery wings dappled with star-like flecks of light. the room is a bit cramped for a full stretching of them, but surely it's enough that, once she tries, she can get some lift?

but not yet. she looks up to see Light's progress.]
pereatmundus: (angry 3)

[personal profile] pereatmundus 2024-05-14 02:45 am (UTC)(link)
[Light's moving up the rope at a steady pace, his eyes fixed on the top of the rope. It would be nice if he were still in top athletic shape for this, but he's already a good fifteen feet in the air.

Damn it, this had better be the last room.]
sighsheavily: (pic#16590725)

[personal profile] sighsheavily 2024-05-14 12:03 pm (UTC)(link)
[there's a loud rush of air from below, and then hands come up and push Light further up.]

Keep going! [as if he needs the reminder! the hands fall away, the flap into the air only giving her height for a moment before she starts to fall - float, rather, as she keeps the wings open so she can scramble to catch onto the rope herself to keep her legs out of the rising tide of blood.]

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