Entry tags:
6.0 Test Drive Meme
6.0 Test Drive Meme
Premise & Arrival ֍ FAQ ֍ Apply ֍ Navigation
Welcome to Well! See the first prompt for how your characters arrive in Well. Your character arrives with only a handful of memories, clad in a mix of Old Western clothes and clothes that might fit in at a renaissance fair, and no items from home.
Anyone is free to play on the TDM, but you need an invite to apply. Feel free to use these prompts, and interact with the arrival or locations. NPCs are around, but only say a certain set of phrases. TDMs can be considered game canon.
This TDM takes place from the first week of May onward, and can happen concurrently with other events during May and June. This will be the only TDM for May, June, and July.
Applications are open April 26th until May 1st, and May 27th until June 1st. Invites are available for friends of current players.
Arrival: Escape!
Content warnings: forced captivity, blood, eating eyes, drowning in sand, forced intimacy
If you don't complete a task in five minutes, you will return to very first room and have to start again.
You can choose your own path, or comment below to have a random path set for you!
1. There Ain't Room
2. Glitter Bomb
3. Riddles Three
A. Cry For Me
B. Love Me
C. Hold Me
I. Blood
II. Sweat
III. Tears
The receptionist greets you as he always does, welcoming you home.
New characters arrive using this prompt. Characters can return from death from the previous cycle using this prompt. You can also just wake up and be in this prompt, so you can do this as many times as you like.
tl;dr:
The First Room
You wake up somewhere dark and damp. Maybe this is your first time waking up here, maybe it's your fourth, but the beginning is the same. You're in a small stone room. The only light comes from torches flicking on the walls. The room is bare except for a metal door. And you're not alone. You and someone (or someones) are here together, and you have to get out.After this, you find yourself in one of the following rooms. Choose one from the first set, then one from the second set, then one from the third set. You will always end in the final room. You must travel through five rooms to escape.
The door is locked, and to leave it you must just find one key. On the door is a note with a clue:
Freedom is hot!
The key is in fact in one of the torches! Depending on luck, you might find it on your first try, or your fourth. Find a way to extinguish the torches, and handle the hot, hot key to unlock the door.
If you don't complete a task in five minutes, you will return to very first room and have to start again.
You can choose your own path, or comment below to have a random path set for you!
The Second Room
You find yourself in one of the following rooms:1. There Ain't Room
2. Glitter Bomb
3. Riddles Three
1. There Ain't Room
In this room is a shooting game. There's a barrier with bebe guns attached to it, and at the far end are small cut outs of people. There's a sign on the far wall, in old-West style script, reading:
There Ain't Room
The cut outs look sort of familiar! There are cut outs of you and your compatriot(s), as well as some typical cowboy looking cut outs. Shoot your own cut out to escape! You each must shoot your own one, if you shoot each others', that person feels it as if they have been shot, and will start bleeding.
When you successfully hit all of your own cut outs, the floor under you opens up and you drop into the next room.
2. Glitter Bomb
As you walk through the doorway, you feel oddly.... sticky? Like your skin is covered in honey. Because it is! Yum.
In front of you is a room covered in glitter. There's so much glitter. You can't see a door, but you have to find a way out. Search the room to find the exit.
The exit is a trapped door in the floor. You'll need to make your way through the glitter, all the while it will stick to your very sticky skin. You'll need to dig a big enough path to get through, open the door and get into the next room! Too bad some glitter will come with you, and you'll still be sticky.
3. Riddles Three
A large hour glass in the middle of the room starts ticking down with sand as soon as you enter this room. One three of the walls are riddles engraved in the stone, and chalkboards in front of them. You must answer all three riddles correctly before the sand runs out to escape:Once you answer correctly, the hour glass disappears, leaving a hole in the floor that you must jump through to exit.
- Where waves kiss sand and breezes blow, where tropic dreams grow, I'm where you want to go. What am I? Answer: Kokomo
- With auburn locks and eyes of green, a rival, a threat, a beauty queen. Answer: Jolene
- With cowboy hats and boots that stride, no one told me where my horse I ride. Answer: Old Town Road
The Third Room
Next, you find yourself in one of the following rooms:A. Cry For Me
B. Love Me
C. Hold Me
A. Cry For Me
This room is beautiful and shiny, the walls made of crystals. In the middle of the room is a crystal plinth with a small crystal cup on it. In flowing script around the cup it reads:
Collect five tears
You must collect five tears in the cup to escape. Once you do, an entry way opens in the crystal in front of you.
B. Love Me
This room is very plain, and on a piece of paper dangling from a string in the middle of the room is the instructions for this room:
Exchange five sincere compliments each. Don't break eye contact.
You must do this within the alloted five minutes to escape. If the compliments are less than sincere, you may try again, but if you don't reach the five each by the end of the five minutes or if you break eye contact even once, you will be returned to the first room.
C. Hold Me
This room looks a lot like the pub in town. The walls are wood paneled and there's jangling piano music coming from--somewhere?
In the middle of the room is a mechanical bull, with a sign reading:
Stay on the bull together for 45 seconds.
If you succeed within the five minutes, you're free to continue on!
The Fourth Room
Next, you find yourself in one of the following rooms:I. Blood
II. Sweat
III. Tears
I. Blood
This room is very tall. There's a rope dangling down one wall. On the wall it reads:
Climb!
And that's what you have to do. The word "Climb" starts to bleed. And then the walls start to bleed. The room will fill up with blood within five minutes, so you better get climbing!
At the top of the room is a hatch that will let you escape through a hatch in the ceiling.
II. Sweat
When you enter this room, one of you finds that you are alone. You're standing at the edge of a pool, and that pool is full of sand. It's also searingly hot in here. On the wall, it reads:
Rescue your partner!
One person is chained at the bottom of a swimming pool full of sand. A counter on the wall counts down until they will suffocate. Better get swimming!
Once you've rescued your partner, a door on the other side of the pool will open up. Better move fast to get there!
III. Tears
This room is dark, very dark. You can just barely see, except for a glow-in-the-dark sign reading:
Eat some eyes!
And that's what you need to do! In the walls are eyes. They're watching you. You must each eat an eye to continue on. Once you do, a door cracks open in the far wall.
The Fifth Room
No matter the path you took to get here, the final room is the same:The last room you end up in, even though you enter through the same door, you find yourselves separated by a wall. There is a door for each of you at the far side of the room. You can hear each other, but you can't see each other. Each of you have a plinth in front of you, which reads:When you escape, you step into the lobby of the Staywell. It's bright and airy with beautiful white stone. When you look behind you, it seems that you've stepped out of a supply closet. Weird!
Who should escape?
In front of you are the names of yourself and your partner(s). You place the name of the person you believe should escape in a slot in the table.
Once everyone has made a selection, the names will light up:If your room is green, when you open the final door, you've escaped! Welcome to Wellstone.
- If you all chose each other, your room lights up green.
- If you all chose yourselves, your room lights up green.
- If someone chose themselves, and someone else chose another person, the room of the person with the most "votes" lights up green. The others light up red.
If your room is red, when you open the door, you find yourself back in the first room. Good luck!
The receptionist greets you as he always does, welcoming you home.
New characters arrive using this prompt. Characters can return from death from the previous cycle using this prompt. You can also just wake up and be in this prompt, so you can do this as many times as you like.
tl;dr:
- You wake up in an escape room! You must finish (at least) five rooms to escape. You have five minutes to finish each room. If you fail, you'll be taken back to the beginning of the dungeon.
It's alive!
Content warnings: public shaming
When you shake off the glitter and the sand, it might be time to head on down into Wellstone town. The air is full of a shimmering warmth that might be familiar to some. It's like the sun has been baked into the very stones and is radiating back up at you. Run-down buildings lean against each other for support, made out of mostly weathered stone with a few old boards here and there to keep structures up. Desiccated, skeletal fingers of dried-out ivy climb them, waving occasionally as you pass. Waving, and… whispering? For more information about how the town has changed, check out this month's Wellstone Post or read the Locations Page.
The town is alive with sneering, whispering voices. It's unclear where exactly they're coming from, but they're everywhere. Step into the Cactus Pad Tavern and you might hear a decisive no manners! spat sharply from the doorway. Make your way to the steaming bathhouse to wash off that honey, but be careful when you're undressing: you might just hear rude snickering from the air around you. Wow, the walls might say, your toes are so long. What weird feet!
The voices might interrupt a conversation at breakfast to make fun of something you said. Your mirror and your wardrobe might question your outfit choices. They're loud enough to be heard by everyone in a public space and seem to delight in saying cutting things at the worst possible moment. You don't recognize the voices, exactly, but they seem just familiar enough to really hurt, and the voices seem to know you well enough. They might even call you out when you tell a little white lie, or let everyone know exactly how loud you snore.
There's no way, seemingly, to get them to shut up, so... may as well get used to it?
tl;dr:
When you shake off the glitter and the sand, it might be time to head on down into Wellstone town. The air is full of a shimmering warmth that might be familiar to some. It's like the sun has been baked into the very stones and is radiating back up at you. Run-down buildings lean against each other for support, made out of mostly weathered stone with a few old boards here and there to keep structures up. Desiccated, skeletal fingers of dried-out ivy climb them, waving occasionally as you pass. Waving, and… whispering? For more information about how the town has changed, check out this month's Wellstone Post or read the Locations Page.
The town is alive with sneering, whispering voices. It's unclear where exactly they're coming from, but they're everywhere. Step into the Cactus Pad Tavern and you might hear a decisive no manners! spat sharply from the doorway. Make your way to the steaming bathhouse to wash off that honey, but be careful when you're undressing: you might just hear rude snickering from the air around you. Wow, the walls might say, your toes are so long. What weird feet!
The voices might interrupt a conversation at breakfast to make fun of something you said. Your mirror and your wardrobe might question your outfit choices. They're loud enough to be heard by everyone in a public space and seem to delight in saying cutting things at the worst possible moment. You don't recognize the voices, exactly, but they seem just familiar enough to really hurt, and the voices seem to know you well enough. They might even call you out when you tell a little white lie, or let everyone know exactly how loud you snore.
There's no way, seemingly, to get them to shut up, so... may as well get used to it?
tl;dr:
- The town is alive, and it is judging you. Your outfits, your words, your body, your habits: nothing is off-limits.
- The voices sound just familiar enough to feel like voices you know, but aren't able to be pinpointed to a single person.
Questions?
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Random escape room path
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Hugh De’Ambray | Kate Daniels series
[Awareness comes slowly. The thick fog in his mind gradually parts as his body moves on autopilot. He sits on the stone floor. He’s sat on floors like this one before.
He’s run behind a truck. Been left in the wilderness with a knife and a canteen. This is familiar.
His name sits in his mind like a word of power. The significance of that statement doesn’t make sense. He discards it. First, survive. He stands up. The torch light flickers as he turns to face the other person in the room.]
Well, shall we? [Hugh is a tall man, built like a brick wall. Even in western duster and button up shirt, he looks like a solid man that would be comfortable on a battlefield.]
Escape rooms: there ain’t room.
[Smack.
The Bebe bullet hits a cutout and something shifts in the air. Hugh pauses in mid-survey of the room. Something tugs at his mind like a song just out of reach.
He turns, focusing on it. The unknown could be a threat. But something about that nagging feeling matters. Not threat.
A problem. He moves closer to his companion and the scent of blood, faint but there.] Stop shooting. Something happened just now.
Escape rooms: Sweat
[The timer ticks but he doesn’t hear it. He tosses the duster off and leaps into the pit. He hits the sand and swims to the center.] Try to keep your head above the sand!
[When he reaches them, he grabs the chain. The heat is dizzying but he holds it fast. He pulls and halfway down the chain is a sharp edge.
The world kicked him then it touched his face. He breathes deep.] Get ready to move fast.
Wildcard
[For any ideas you got toss a pm or hit me on plurk
arrival
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there ain't room, cw: blood
cw: blood
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sweat
Cw: blood
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wildcards in
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sweat
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Light Yagami | Death Note
[Waking up alive and autonomous should have come as a relief, but Light's in no mood to celebrate his resurrection. His head throbs like a hangover, and the hazy memories of dying in agony haunt him like a half-remembered poltergeist. He wants nothing more than to wash off the lingering sense memory of acid and rot, curl up under a heavy blanket, and not say a word to anyone until he's figured out what the hell to do next.
But instead, he's here. Locked into some sort of dungeon--trapped again, trapped still--without even the solace of being alone and unobserved. Part of him wants to throw back his head and laugh at the hopelessness of it all. Instead, he walks over to examine the door, his seething frustration obvious despite his attempt to sound calm.]
All right. Let's get this over with.
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Feel free to pick the rooms
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Młynar Nearl | Arknights
[Whatever power put Młynar in his current attire was considerate, though he doesn't yet have any reason to think about the matter closely. He's dressed in mismatched costume pieces: jeans (blue), quilted medieval doublet (black, with gold trim) and a cowboy hat (white). But however unfortunate the fashion sense may be, the jeans do have a hole in the back for his tail to fit through, and the hat has holes cut in it so that the pair of horse ears on top of his head can move freely.
He takes off the hat. It feels ridiculous to be wearing some random hat in...what is this? A dungeon? His head hurts, and it's hard to focus, but a dungeon would make sense. He's made enemies of some of the nobility, he thinks. It must be that he finally bit off more than he could chew.
But he's not the only one here.He doesn't recognize his cellmate, but maybe they remember more than he does.]
Are you awake?
2. THE SECOND ROOM - Riddles Three
[Młynar stands there, unmoving and expressionless, as he reads each of the riddles multiple times, line by line. At one point, he squints slightly, but-
yeah he's got absolutely nothing. He doesn't even know what one of these words means.]
What is a horse?
[...says the man with horse ears and tail.]
3. IT'S ALIVE
[The voice rings out as soon as he steps into the Staywell.]
Tsk! Still never learned to tuck your shirt in, hmm?
[ Młynar whips his head around. Who said that?
(The shirt under his doublet is, indeed, untucked.)]
1
omg
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2
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Flynn Scifo | already in the game | couple days after the start of May
[ Flynn wakes with a start, gasping air sharp enough back into his lungs to make a few of the torches on the walls around them flicker. There's nothing like breathing back into your own body already upright, especially when it's been a few days since your fingers were your own. For a second he just stands there, breathing hard despite the lack of exertion, curling his fingers up and down and up again because he can. There's nothing fighting him. He can taste the stale damp air on his tongue and feel it move along his nose as he breathes. One of the torches, closer to him, flickers with a faint sort of heat. ]
Thank the Goddess.
[ He breathes, half to himself, and then glances up with another startled little sound, bitten-off. ]
Oh— oh! You're here. That's— I really need to get back!
2. escape // the lobby // mostly for yuri
[ Flynn bursts through the door gasping, covered so thickly in glitter and blood that only the bright blue of his eyes marks who he is, and promptly freezes.
He's been running on frustrated adrenaline for the undetermined length of time that he's been in that dungeon, bent entirely on moving forward, getting out, getting to the other side. Focusing on a series of frustrating and deadly tasks is the perfect thing to stop you thinking about where you're aiming and what might be happening, and he'd gotten as far as maybe this will get me back into my body and stopped there, clinging to that desperate hope. Somewhere on the other side, he'd told himself again and again, repeated like a prayer, should be Yuri, hopefully unharmed and waiting out the end. Flynn can't leave him alone for it.
So, naturally, he wasn't even remotely expecting to be spat into the bright stone-washed lobby of the hotel. Not the manor, his mind supplies, half-shrill. The hotel, front desk and all, with the central fire and the low couches he'd huddled with Cecelia, without any rain or acid-eaten stone or sumptuous tapestries.
He's dripping blood onto the white floor. He doesn't notice. He's frozen in place, unable to figure out what exactly is going on. ]
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1 - dug up an old challenge set up. Let me know if this works.
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1
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1.
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Arrival
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Sŏkta / Creeping Dust 💀 Original Character
💀 about
The First Room The Third Room: Cry For Me The Fifth Room IT'S ALIVE! WILDCARD
third room
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the fifth room
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it's alive
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Ademnet Daigonis | OC
[The first thing Ademnet thinks upon waking is Dal's tits, this floor is cold. The next is to notice he's not alone.
It's the second thought that rouses him, looking around the room with sudden, wary alarm. Being in a cell doesn't surprise him, somehow, but this particular cell is unfamiliar. Nor can he remember the person next to him, how he got here...or much of anything else.
What in the name of Toh is going on?
Unnerved, he turns his attention to the stranger besides him.]
Hey, you. Yeah. You got any dalpoundin' idea of where we are?
THIRD ROOM: HOLD ME
[By this point, Ademnet has begrudgingly accepted that magic is involved in all this, but that knowledge only makes things worse. He folds his arms stubbornly, giving the mechanical bull the same distrustful look he would give a real one.]
I ain't touchin' that thing. No corborn chance.
FOURTH ROOM: SWEAT
[It takes Ademnet half a second to notice his partner has disappeared,then another half-second to realize where they've vanished to. By second two, he's already sprinting toward the sand pool, pulling his shirt off to tie as a shield over his face.]
Easy, easy, I'm comin'! Just hold your breath and stay calm!
WILDCARD
[Feel free to shoot me a message or hit me up on Plurk:
ARRIVAL
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Hold Me
Arrival
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sweat, cw: mentions of past death
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sweat
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arrival
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Aisha Laborn (Imp) | Worm
[ Aisha Laborn wakes up in an outfit she probably would have hit someone to avoid wearing, but she's too dazed to process the cowboy boots quite yet.
She sits up, dazed, her curls falling into her face as her hands slide to find purchase on the damp-slick stone. ]
What the fuck?
ii. network | channel 1
[ The radio crackles to life. There’s a breath in, the rustling of movement and swallowed would-be titter of a laugh. The voice is all serious bravado, if you can get past that it's coming out of a thirteen-year-old girl. ]
Imp speaking. This is a courtesy announcement from your new overlords on behalf of myself and Regent: Wellstone is our territory now.
If you want on my good side, I'm recruiting henchman. Send in your applications to me or Regent.
iii. co-op w/alec |
[ The two teenagers lounging in the Staywell’s lobby are covered in caked layers of glitter, but they don’t really seem to care.
The boy is a Alec, the same as ever. The girl with him is new, unless you've seen her in his memories. She’s a little younger than he is: dark skin, tight black curls with a bright streak of purple. She’s sprawled next to him, leaning back against the wall. Her leg is draped casually over his lap in her sprawl; her hands are curled around the milkshake she slurps. The glass's condensation collects stray glitter from her fingers.
They’re chatting. She's watching the supply closet, waiting for the next escapees of the Wellstone Funhouse, and he's watching her. When Aisha spots the emerging victim, her eyes brighten, glittering brighter than the glitter flecked onto her nose. He's slow to turn to look, even as she calls out, ]
Worst time yet!
ii
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i. escape room
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III
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ii
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iii - cw: blood
cw: blood
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ii.
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2.
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iii
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Chilchuck Tims | DunMeshi
[How many times...?
Chilchuck had lost count of how many passes he had taken to make it through but-- with glitter clinging to his short cropped hair and sand spilling out from his uncomfortably heavy boots, he heaved a sigh when he realized where he was.]
Dammit. I screwed up the timing again!
[His voice was as small as he was, but carried the weight and frustration of a certain level of worldliness that wasn't reflected on his wide-eyed, youthful face. He shook his head and raked his fingers through his hair to try to release some of the glitter before sighing and turning to the other person in the room with him.]
There's a key in one of the torches. If we can choke out the fire, we can get it without hurting ourselves.
Glitter Bomb
[Although he knew that the other options offered different possibilities, Chilchuck was the pragmatic type who preferred the dangers he knew over the dangers that he didn't know. Once more he entered the hellhole of sticky honey and itchy, distracting, blindingly bright glitter and just.... accepted his fate.
If the crazies responsible demanded that their captives be coated in the ridiculous stuff... then so be it. At least it was Mostly Harmless.
Once inside, he started knocking on the walls and tapping the floor with his feet for a difference in sound.]
There's a door somewhere in here. All this shiny stuff makes it hard to keep track of where, though. Just stick close, okay?
Blood
[He hadn't made it this far before, and Chilchuck was caught at the crossroads of decision. Not knowing what to expect, he had picked the first door he laid eyes on-- as any sensible person would, right?
Upon seeing the rope, a hopeful smile lit his face.]
Oh, we just have to climb? That's easy!
Bathhouse
[The hot water was a welcome relief after the glittery, sandy, and bloody dungeon that they had been caught in, and Chilchuck was content enough to soak in the warm baths and wash away the muck. Ignoring people was usually easy-- but the comments about how small he was and questions about why a child had been brought to the desert town, all coming from an unknown source, was the last straw.
Ducking deeper into the bath, so that only his nose and eyes were above the water line, he grumbled:]
Shut up already, I'm not a kid!
Laios Touden | Dungeon Meshi
[ Maybe this is your first time in this dark little room. Maybe it's your fifth. Either way, you're greeted with a... slightly different sight than perhaps you were expecting! Instead of the warm, torchlit darkness and ominous sign, there is a tall blonde man trying to wrestle one of the torches down off the wall. The other is already on the ground nearby, burning merrily away.
Laios looks over his shoulder— maybe at a breath, or something said— and offers a little smile. ]
I think the key's in one of these, but they aren't safe to just touch. Do you have any water on you?
2. wall-eye carpaccio // tears
"Eat some eyes," huh?
[ Having come together through perils untold (glitter and honey and collecting some tears), they've made it here, to this oppressively quiet room, dark and silent except for the slight eyeshine reflecting off glowing letters. ]
If it's following the pattern, then this room should be a lot harder to get out of, but that doesn't seem hard at all.
[ Says Laios, already shifting forward to pluck an eye from its place on the wall. ]
((ooc: voicetesting Laios here!!! feel free to wildcard me with stuff; I'll avoid spoiling anything from beyond what's aired!))
2
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arrival
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cw: burns
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cw: eyeballs
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Barnabas Tharmr | Final Fantasy XVI
II. Second Room; There Ain't Room
III. Third Room; Slaves to Fickle Emotions
I
cw: burns
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ii.
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iii-b
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II.
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second room
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Cecelia Ardenbury - an OC
ii. about town
i.
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Escape Room 3
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ii
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Ruby Rose | RWBY
[Ugh...
Okay. Ruby wakes up and rubs at the back of her head as she examines the room a little. It wasn't the first time she's woke up somewhere weird around here. But it doesn't exactly make her feel great to wind up anywhere different than the hotel. She looks to the sign and blinks.]
"Freedom is hot?"
Uh... That reads like a really weird magazine cover.
[Room Four: Sweat]
[You know what's less fun than basically anything else that's happened here so far? Finding yourself chained up at the bottom of a pool buried in sand. She can't really see what's going on but the sand is loose enough that she can at least move around down there.
Which means there's shifting sand at the top of the pool giving a vague sign of where she might be.
Uh, a little help here?]
[It's Alive]
[Ruby wishes she could say she was glad to be back in the desert. But honestly it doesn't take her long to remember how much of a pain in the butt the unyielding heat and dryness could be. It does not help that she is covered in honey and glitter either. Now she really knew what it felt like to be Jaune.
She mumbles as she makes her way through town to try and find the bath house.
A voice that isn't hers calls out from somewhere across down the road.
"Oh boy! Free Glitter!"]
arrival
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it's alive
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sweat
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room four!
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arthas menethil | warcraft
② SHIMMERS
③ NOT QUITE RIGHT
[ ooc; hi henlo it's min (
Harry Du Bois | Disco Elysium
5. okay wait one more
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cw area man invents genderfluidity and also transphobia
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nsfw text i'm deeply sorry
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2
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2
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1! (I'm so sorry)
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One-One | Infinity Train
[There's a small, round robot pacing the perimeter of the room on four, small legs. Under each torch he stops, and reaches up with his front two legs even though he is far too small to get anywhere near them. He groans in frustration and continues his circuit, as though he hasn't already tried the others.
Finally recognizing he is not alone, he turns and in a monotone voice declares:]
I think we need to set the room on fire.
2. Glitter Bomb
[As soon as the door opens, One-One immediately dives in and begins digging through the glitter. It doesn't take much until he is absolutely coated, but if he minds it, it doesn't show. In fact, he seems to be enjoying himself, and deliberately kicking the stuff up.
He turns and pipes up in a far too cheerful voice:]
Glitter is my favourite colour!
3. It's Alive!
[He rolls along the dusty road on the way to the bathhouse to get cleaned up, still covered in glitter with a cowboy hat perched precariously on top of him, almost covering his eyes. He pauses when he hears a snide tone, speak up in a whisper and say, "that hat with that glitter, really?"
The little robot pauses, and his chipper tone takes on a perplexed note as he answers with a question of his own.]
Are you my mum?
2.
So sorry I'm so late coming back to this
All good!
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