wellie: (Default)
Well Mod ([personal profile] wellie) wrote in [community profile] wellcome2024-04-19 04:40 pm
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6.0 Test Drive Meme

6.0 Test Drive Meme

Welcome to Well! See the first prompt for how your characters arrive in Well. Your character arrives with only a handful of memories, clad in a mix of Old Western clothes and clothes that might fit in at a renaissance fair, and no items from home.

Anyone is free to play on the TDM, but you need an invite to apply. Feel free to use these prompts, and interact with the arrival or locations. NPCs are around, but only say a certain set of phrases. TDMs can be considered game canon.

This TDM takes place from the first week of May onward, and can happen concurrently with other events during May and June. This will be the only TDM for May, June, and July.

Applications are open April 26th until May 1st, and May 27th until June 1st. Invites are available for friends of current players.

Arrival: Escape!
Content warnings: forced captivity, blood, eating eyes, drowning in sand, forced intimacy

The First Room

You wake up somewhere dark and damp. Maybe this is your first time waking up here, maybe it's your fourth, but the beginning is the same. You're in a small stone room. The only light comes from torches flicking on the walls. The room is bare except for a metal door. And you're not alone. You and someone (or someones) are here together, and you have to get out.

The door is locked, and to leave it you must just find one key. On the door is a note with a clue:

Freedom is hot!

The key is in fact in one of the torches! Depending on luck, you might find it on your first try, or your fourth. Find a way to extinguish the torches, and handle the hot, hot key to unlock the door.
After this, you find yourself in one of the following rooms. Choose one from the first set, then one from the second set, then one from the third set. You will always end in the final room. You must travel through five rooms to escape.

If you don't complete a task in five minutes, you will return to very first room and have to start again.

You can choose your own path, or comment below to have a random path set for you!

The Second Room

You find yourself in one of the following rooms:
1. There Ain't Room
2. Glitter Bomb
3. Riddles Three
1. There Ain't Room
In this room is a shooting game. There's a barrier with bebe guns attached to it, and at the far end are small cut outs of people. There's a sign on the far wall, in old-West style script, reading:

There Ain't Room

The cut outs look sort of familiar! There are cut outs of you and your compatriot(s), as well as some typical cowboy looking cut outs. Shoot your own cut out to escape! You each must shoot your own one, if you shoot each others', that person feels it as if they have been shot, and will start bleeding.

When you successfully hit all of your own cut outs, the floor under you opens up and you drop into the next room.

2. Glitter Bomb
As you walk through the doorway, you feel oddly.... sticky? Like your skin is covered in honey. Because it is! Yum.

In front of you is a room covered in glitter. There's so much glitter. You can't see a door, but you have to find a way out. Search the room to find the exit.

The exit is a trapped door in the floor. You'll need to make your way through the glitter, all the while it will stick to your very sticky skin. You'll need to dig a big enough path to get through, open the door and get into the next room! Too bad some glitter will come with you, and you'll still be sticky.

3. Riddles Three
A large hour glass in the middle of the room starts ticking down with sand as soon as you enter this room. One three of the walls are riddles engraved in the stone, and chalkboards in front of them. You must answer all three riddles correctly before the sand runs out to escape:
  • Where waves kiss sand and breezes blow, where tropic dreams grow, I'm where you want to go. What am I? Answer: Kokomo
  • With auburn locks and eyes of green, a rival, a threat, a beauty queen. Answer: Jolene
  • With cowboy hats and boots that stride, no one told me where my horse I ride. Answer: Old Town Road
Once you answer correctly, the hour glass disappears, leaving a hole in the floor that you must jump through to exit.

The Third Room

Next, you find yourself in one of the following rooms:
A. Cry For Me
B. Love Me
C. Hold Me
A. Cry For Me
This room is beautiful and shiny, the walls made of crystals. In the middle of the room is a crystal plinth with a small crystal cup on it. In flowing script around the cup it reads:

Collect five tears

You must collect five tears in the cup to escape. Once you do, an entry way opens in the crystal in front of you.

B. Love Me
This room is very plain, and on a piece of paper dangling from a string in the middle of the room is the instructions for this room:

Exchange five sincere compliments each. Don't break eye contact.

You must do this within the alloted five minutes to escape. If the compliments are less than sincere, you may try again, but if you don't reach the five each by the end of the five minutes or if you break eye contact even once, you will be returned to the first room.

C. Hold Me
This room looks a lot like the pub in town. The walls are wood paneled and there's jangling piano music coming from--somewhere?

In the middle of the room is a mechanical bull, with a sign reading:

Stay on the bull together for 45 seconds.

If you succeed within the five minutes, you're free to continue on!

The Fourth Room

Next, you find yourself in one of the following rooms:
I. Blood
II. Sweat
III. Tears
I. Blood
This room is very tall. There's a rope dangling down one wall. On the wall it reads:

Climb!

And that's what you have to do. The word "Climb" starts to bleed. And then the walls start to bleed. The room will fill up with blood within five minutes, so you better get climbing!

At the top of the room is a hatch that will let you escape through a hatch in the ceiling.

II. Sweat
When you enter this room, one of you finds that you are alone. You're standing at the edge of a pool, and that pool is full of sand. It's also searingly hot in here. On the wall, it reads:

Rescue your partner!

One person is chained at the bottom of a swimming pool full of sand. A counter on the wall counts down until they will suffocate. Better get swimming!

Once you've rescued your partner, a door on the other side of the pool will open up. Better move fast to get there!

III. Tears
This room is dark, very dark. You can just barely see, except for a glow-in-the-dark sign reading:

Eat some eyes!

And that's what you need to do! In the walls are eyes. They're watching you. You must each eat an eye to continue on. Once you do, a door cracks open in the far wall.

The Fifth Room

No matter the path you took to get here, the final room is the same:
The last room you end up in, even though you enter through the same door, you find yourselves separated by a wall. There is a door for each of you at the far side of the room. You can hear each other, but you can't see each other. Each of you have a plinth in front of you, which reads:

Who should escape?

In front of you are the names of yourself and your partner(s). You place the name of the person you believe should escape in a slot in the table.

Once everyone has made a selection, the names will light up:
  • If you all chose each other, your room lights up green.
  • If you all chose yourselves, your room lights up green.
  • If someone chose themselves, and someone else chose another person, the room of the person with the most "votes" lights up green. The others light up red.
If your room is green, when you open the final door, you've escaped! Welcome to Wellstone.

If your room is red, when you open the door, you find yourself back in the first room. Good luck!
When you escape, you step into the lobby of the Staywell. It's bright and airy with beautiful white stone. When you look behind you, it seems that you've stepped out of a supply closet. Weird!

The receptionist greets you as he always does, welcoming you home.

New characters arrive using this prompt. Characters can return from death from the previous cycle using this prompt. You can also just wake up and be in this prompt, so you can do this as many times as you like.

tl;dr:
  • You wake up in an escape room! You must finish (at least) five rooms to escape. You have five minutes to finish each room. If you fail, you'll be taken back to the beginning of the dungeon.

It's alive!
Content warnings: public shaming

When you shake off the glitter and the sand, it might be time to head on down into Wellstone town. The air is full of a shimmering warmth that might be familiar to some. It's like the sun has been baked into the very stones and is radiating back up at you. Run-down buildings lean against each other for support, made out of mostly weathered stone with a few old boards here and there to keep structures up. Desiccated, skeletal fingers of dried-out ivy climb them, waving occasionally as you pass. Waving, and… whispering? For more information about how the town has changed, check out this month's Wellstone Post or read the Locations Page.

The town is alive with sneering, whispering voices. It's unclear where exactly they're coming from, but they're everywhere. Step into the Cactus Pad Tavern and you might hear a decisive no manners! spat sharply from the doorway. Make your way to the steaming bathhouse to wash off that honey, but be careful when you're undressing: you might just hear rude snickering from the air around you. Wow, the walls might say, your toes are so long. What weird feet!

The voices might interrupt a conversation at breakfast to make fun of something you said. Your mirror and your wardrobe might question your outfit choices. They're loud enough to be heard by everyone in a public space and seem to delight in saying cutting things at the worst possible moment. You don't recognize the voices, exactly, but they seem just familiar enough to really hurt, and the voices seem to know you well enough. They might even call you out when you tell a little white lie, or let everyone know exactly how loud you snore.

There's no way, seemingly, to get them to shut up, so... may as well get used to it?

tl;dr:
  • The town is alive, and it is judging you. Your outfits, your words, your body, your habits: nothing is off-limits.
  • The voices sound just familiar enough to feel like voices you know, but aren't able to be pinpointed to a single person.

irondog: (pic#12654329)

Hugh De’Ambray | Kate Daniels series

[personal profile] irondog 2024-04-19 11:56 pm (UTC)(link)
Arrival: Escape

[Awareness comes slowly. The thick fog in his mind gradually parts as his body moves on autopilot. He sits on the stone floor. He’s sat on floors like this one before.

He’s run behind a truck. Been left in the wilderness with a knife and a canteen. This is familiar.

His name sits in his mind like a word of power. The significance of that statement doesn’t make sense. He discards it. First, survive. He stands up. The torch light flickers as he turns to face the other person in the room.]


Well, shall we? [Hugh is a tall man, built like a brick wall. Even in western duster and button up shirt, he looks like a solid man that would be comfortable on a battlefield.]

Escape rooms: there ain’t room.

[Smack.

The Bebe bullet hits a cutout and something shifts in the air. Hugh pauses in mid-survey of the room. Something tugs at his mind like a song just out of reach.

He turns, focusing on it. The unknown could be a threat. But something about that nagging feeling matters. Not threat.

A problem. He moves closer to his companion and the scent of blood, faint but there.]
Stop shooting. Something happened just now.

Escape rooms: Sweat

[The timer ticks but he doesn’t hear it. He tosses the duster off and leaps into the pit. He hits the sand and swims to the center.] Try to keep your head above the sand!

[When he reaches them, he grabs the chain. The heat is dizzying but he holds it fast. He pulls and halfway down the chain is a sharp edge.

The world kicked him then it touched his face. He breathes deep.]
Get ready to move fast.

Wildcard
[For any ideas you got toss a pm or hit me on plurk [plurk.com profile] skyheron.]
Edited 2024-04-20 00:00 (UTC)
pereatmundus: (irritated 6)

Light Yagami | Death Note

[personal profile] pereatmundus 2024-04-21 01:21 pm (UTC)(link)
Arrival: Escape

[Waking up alive and autonomous should have come as a relief, but Light's in no mood to celebrate his resurrection. His head throbs like a hangover, and the hazy memories of dying in agony haunt him like a half-remembered poltergeist. He wants nothing more than to wash off the lingering sense memory of acid and rot, curl up under a heavy blanket, and not say a word to anyone until he's figured out what the hell to do next.

But instead, he's here. Locked into some sort of dungeon--trapped again, trapped still--without even the solace of being alone and unobserved. Part of him wants to throw back his head and laugh at the hopelessness of it all. Instead, he walks over to examine the door, his seething frustration obvious despite his attempt to sound calm.]


All right. Let's get this over with.
andreadallover: (you think you)

Młynar Nearl | Arknights

[personal profile] andreadallover 2024-04-21 06:02 pm (UTC)(link)
1. THE FIRST ROOM

[Whatever power put Młynar in his current attire was considerate, though he doesn't yet have any reason to think about the matter closely. He's dressed in mismatched costume pieces: jeans (blue), quilted medieval doublet (black, with gold trim) and a cowboy hat (white). But however unfortunate the fashion sense may be, the jeans do have a hole in the back for his tail to fit through, and the hat has holes cut in it so that the pair of horse ears on top of his head can move freely.

He takes off the hat. It feels ridiculous to be wearing some random hat in...what is this? A dungeon? His head hurts, and it's hard to focus, but a dungeon would make sense. He's made enemies of some of the nobility, he thinks. It must be that he finally bit off more than he could chew.

But he's not the only one here.He doesn't recognize his cellmate, but maybe they remember more than he does.
]

Are you awake?


2. THE SECOND ROOM - Riddles Three

[Młynar stands there, unmoving and expressionless, as he reads each of the riddles multiple times, line by line. At one point, he squints slightly, but-

yeah he's got absolutely nothing. He doesn't even know what one of these words means.
]

What is a horse?

[...says the man with horse ears and tail.]


3. IT'S ALIVE

[The voice rings out as soon as he steps into the Staywell.]

Tsk! Still never learned to tuck your shirt in, hmm?

[ Młynar whips his head around. Who said that?

(The shirt under his doublet is, indeed, untucked.)
]
thinkfirst: (neutral | watching | ready)

Flynn Scifo | already in the game | couple days after the start of May

[personal profile] thinkfirst 2024-04-21 07:38 pm (UTC)(link)
1. arrival // the escape room

[ Flynn wakes with a start, gasping air sharp enough back into his lungs to make a few of the torches on the walls around them flicker. There's nothing like breathing back into your own body already upright, especially when it's been a few days since your fingers were your own. For a second he just stands there, breathing hard despite the lack of exertion, curling his fingers up and down and up again because he can. There's nothing fighting him. He can taste the stale damp air on his tongue and feel it move along his nose as he breathes. One of the torches, closer to him, flickers with a faint sort of heat. ]

Thank the Goddess.

[ He breathes, half to himself, and then glances up with another startled little sound, bitten-off. ]

Oh— oh! You're here. That's— I really need to get back!

2. escape // the lobby // mostly for yuri

[ Flynn bursts through the door gasping, covered so thickly in glitter and blood that only the bright blue of his eyes marks who he is, and promptly freezes.

He's been running on frustrated adrenaline for the undetermined length of time that he's been in that dungeon, bent entirely on moving forward, getting out, getting to the other side. Focusing on a series of frustrating and deadly tasks is the perfect thing to stop you thinking about where you're aiming and what might be happening, and he'd gotten as far as maybe this will get me back into my body and stopped there, clinging to that desperate hope. Somewhere on the other side, he'd told himself again and again, repeated like a prayer, should be Yuri, hopefully unharmed and waiting out the end. Flynn can't leave him alone for it.

So, naturally, he wasn't even remotely expecting to be spat into the bright stone-washed lobby of the hotel. Not the manor, his mind supplies, half-shrill. The hotel, front desk and all, with the central fire and the low couches he'd huddled with Cecelia, without any rain or acid-eaten stone or sumptuous tapestries.

He's dripping blood onto the white floor. He doesn't notice. He's frozen in place, unable to figure out what exactly is going on.
]
Edited 2024-04-21 19:38 (UTC)
cynomorpha: (Default)

Sŏkta / Creeping Dust 💀 Original Character

[personal profile] cynomorpha 2024-04-22 02:29 am (UTC)(link)
🐝 [plurk.com profile] gothbarbies | itsabee @ discord
💀 about
The First Room
[ The damp suits him. He wakes up in this room for what may not be the first time. Time has become disorienting. He sits up, taking a deep breath that centers him and stokes his stubbornness, before he pushes onto his feet. He goes to the door to read the note in the gloom. His glasses are round and antique. ]

"Freedom is hot."

[ Why are they playing a ridiculous puzzle game? He frowns and turns his attention to the other member of the group, ]

You. Get up and search.
The Third Room: Cry For Me
[ He looks at the cup with a sneer. By now it will have become obvious to his companion that Sokta is not the most pleasant creature. Otherwise, however, he is remarkably calm under pressure. ]

Do you remember anything worth weeping over?

[ Because he sure doesn't. ]
The Fifth Room
[ He sighs. What is this game that is being played with them? It only takes him a few moments of consideration before he calls, ]

You should go. I will be fine.

[ Despite his rudeness, it appears that there is a bit of goodness in there too. ]
IT'S ALIVE!
[ He does not react to the judgment and insults, and when he notices anyone else reacting his advice is: ]

Ignore it. It is only idle chatter.

[ He is more interested in what has happened to this place... Like two worlds have been smashed together. ]

This place is very strange.
WILDCARD
I did alternating rooms, you can pick a challenge in one of the off rooms. I'm happy to roll with it.
lord_daigonis: (shocked)

Ademnet Daigonis | OC

[personal profile] lord_daigonis 2024-04-22 06:00 pm (UTC)(link)
ARRIVAL

[The first thing Ademnet thinks upon waking is Dal's tits, this floor is cold. The next is to notice he's not alone.

It's the second thought that rouses him, looking around the room with sudden, wary alarm. Being in a cell doesn't surprise him, somehow, but this particular cell is unfamiliar. Nor can he remember the person next to him, how he got here...or much of anything else.

What in the name of Toh is going on?

Unnerved, he turns his attention to the stranger besides him.]


Hey, you. Yeah. You got any dalpoundin' idea of where we are?

THIRD ROOM: HOLD ME

[By this point, Ademnet has begrudgingly accepted that magic is involved in all this, but that knowledge only makes things worse. He folds his arms stubbornly, giving the mechanical bull the same distrustful look he would give a real one.]

I ain't touchin' that thing. No corborn chance.

FOURTH ROOM: SWEAT

[It takes Ademnet half a second to notice his partner has disappeared,then another half-second to realize where they've vanished to. By second two, he's already sprinting toward the sand pool, pulling his shirt off to tie as a shield over his face.]

Easy, easy, I'm comin'! Just hold your breath and stay calm!

WILDCARD

[Feel free to shoot me a message or hit me up on Plurk: [plurk.com profile] tzviaariella]
Edited 2024-04-22 18:02 (UTC)
diablotin: (Default)

Aisha Laborn (Imp) | Worm

[personal profile] diablotin 2024-04-23 03:46 am (UTC)(link)
i. escape room

[ Aisha Laborn wakes up in an outfit she probably would have hit someone to avoid wearing, but she's too dazed to process the cowboy boots quite yet.

She sits up, dazed, her curls falling into her face as her hands slide to find purchase on the damp-slick stone. ]


What the fuck?

ii. network | channel 1

[ The radio crackles to life. There’s a breath in, the rustling of movement and swallowed would-be titter of a laugh. The voice is all serious bravado, if you can get past that it's coming out of a thirteen-year-old girl. ]

Imp speaking. This is a courtesy announcement from your new overlords on behalf of myself and Regent: Wellstone is our territory now.

If you want on my good side, I'm recruiting henchman. Send in your applications to me or Regent.

iii. co-op w/alec | [personal profile] anglophone

[ The two teenagers lounging in the Staywell’s lobby are covered in caked layers of glitter, but they don’t really seem to care.

The boy is a Alec, the same as ever. The girl with him is new, unless you've seen her in his memories. She’s a little younger than he is: dark skin, tight black curls with a bright streak of purple. She’s sprawled next to him, leaning back against the wall. Her leg is draped casually over his lap in her sprawl; her hands are curled around the milkshake she slurps. The glass's condensation collects stray glitter from her fingers.

They’re chatting. She's watching the supply closet, waiting for the next escapees of the Wellstone Funhouse, and he's watching her. When Aisha spots the emerging victim, her eyes brighten, glittering brighter than the glitter flecked onto her nose. He's slow to turn to look, even as she calls out, ]


Worst time yet!
hashtagdivorced: (Default)

Chilchuck Tims | DunMeshi

[personal profile] hashtagdivorced 2024-04-23 06:48 pm (UTC)(link)
Arrival

[How many times...?

Chilchuck had lost count of how many passes he had taken to make it through but-- with glitter clinging to his short cropped hair and sand spilling out from his uncomfortably heavy boots, he heaved a sigh when he realized where he was.]


Dammit. I screwed up the timing again!

[His voice was as small as he was, but carried the weight and frustration of a certain level of worldliness that wasn't reflected on his wide-eyed, youthful face. He shook his head and raked his fingers through his hair to try to release some of the glitter before sighing and turning to the other person in the room with him.]

There's a key in one of the torches. If we can choke out the fire, we can get it without hurting ourselves.

Glitter Bomb

[Although he knew that the other options offered different possibilities, Chilchuck was the pragmatic type who preferred the dangers he knew over the dangers that he didn't know. Once more he entered the hellhole of sticky honey and itchy, distracting, blindingly bright glitter and just.... accepted his fate.

If the crazies responsible demanded that their captives be coated in the ridiculous stuff... then so be it. At least it was Mostly Harmless.

Once inside, he started knocking on the walls and tapping the floor with his feet for a difference in sound.]


There's a door somewhere in here. All this shiny stuff makes it hard to keep track of where, though. Just stick close, okay?

Blood

[He hadn't made it this far before, and Chilchuck was caught at the crossroads of decision. Not knowing what to expect, he had picked the first door he laid eyes on-- as any sensible person would, right?

Upon seeing the rope, a hopeful smile lit his face.]


Oh, we just have to climb? That's easy!

Bathhouse

[The hot water was a welcome relief after the glittery, sandy, and bloody dungeon that they had been caught in, and Chilchuck was content enough to soak in the warm baths and wash away the muck. Ignoring people was usually easy-- but the comments about how small he was and questions about why a child had been brought to the desert town, all coming from an unknown source, was the last straw.

Ducking deeper into the bath, so that only his nose and eyes were above the water line, he grumbled:]


Shut up already, I'm not a kid!
Edited 2024-04-23 23:31 (UTC)
livingarmor: (of the wind)

Laios Touden | Dungeon Meshi

[personal profile] livingarmor 2024-04-25 01:01 am (UTC)(link)
1. snacks // arrival

[ Maybe this is your first time in this dark little room. Maybe it's your fifth. Either way, you're greeted with a... slightly different sight than perhaps you were expecting! Instead of the warm, torchlit darkness and ominous sign, there is a tall blonde man trying to wrestle one of the torches down off the wall. The other is already on the ground nearby, burning merrily away.

Laios looks over his shoulder— maybe at a breath, or something said— and offers a little smile.
]

I think the key's in one of these, but they aren't safe to just touch. Do you have any water on you?

2. wall-eye carpaccio // tears

"Eat some eyes," huh?

[ Having come together through perils untold (glitter and honey and collecting some tears), they've made it here, to this oppressively quiet room, dark and silent except for the slight eyeshine reflecting off glowing letters. ]

If it's following the pattern, then this room should be a lot harder to get out of, but that doesn't seem hard at all.

[ Says Laios, already shifting forward to pluck an eye from its place on the wall. ]

((ooc: voicetesting Laios here!!! feel free to wildcard me with stuff; I'll avoid spoiling anything from beyond what's aired!))
odinpusrex: (38)

Barnabas Tharmr | Final Fantasy XVI

[personal profile] odinpusrex 2024-04-25 08:19 pm (UTC)(link)
I. Arrival; You May Kneel Before Barnabas Tharmr, King of... Hm.

[Cold and damp is not unfamiliar to Barnabas, yet he cannot place why. He cannot place many things, he realizes, as his consciousness finds him, and he similarly finds himself in a strange stone room lit only by the shedding light of its torches. As he stands to his feet, he takes stock of his surroundings—of those that are with him. Unfamiliar all, and he accepts that seems to be the way of it. His attention only stays on them for a moment, before his intense stare turns to the door—the presumed exit.

The note reads simple enough to him, and he quickly glances to the torches, for the clue is as plain as the chill that hangs in the room.

Silently he approaches each one, examining them before moving on to the next...until he notices the metal key in one. Considering how he might retrieve it, extinguishing the torch perhaps, but without water or something else to snuff it quickly, the task would prove onerous.

Then he is hit with a realization, a memory about himself—that he cannot be permanently harmed though he knows not why. Thus does he reach forth into the flames with certainty, despite the pain of it and the burn against his skin.]


II. Second Room; There Ain't Room

[Entering the shooting range, Barnabas finds himself among more unfamiliar things. Guns? Not that he knows the name of them, nor what they are, but even if his memories were intact, he would still be at a loss. Well, perhaps not entirely, there were similar things, like the aether cannons some of his men operated, but all of that is shrouded in whatever fog denies him the memories of such.

As he approaches it, curiosity keen in his expression, he cannot help but notice his own visage over yonder—a cut-out of himself, along with whoever has been so lucky to find themselves with him. His attention snaps to them, and with an intense and quick look over, he gestures to the guns.

As he speaks, his voice has a Scandinavian accent, his words spoken slowly and with purpose.]


Know you these contraptions?


III. Third Room; Slaves to Fickle Emotions

B.

[As the sound of Barnabas' boots echo through the room to mark his entrance, he pauses when he realizes there is nothing of note in here. Save the actual note offering instructions. He scowls at it, slight though the expression proves to be with his lower affect. Then, he turns to his company, eyeing them as if trying to puzzle out what to compliment.

Barnabas himself is a larger man, impressively muscular in his build, broad and solid while standing at just above six feet tall. Though, his hair is rather windswept and somewhat unruly, his jaw covered in stubble, he is otherwise a well kept man. There is a handsome scar that reaches from collarbone to the middle of his sculpted chest, just above his heart, and his shirt does little to cover it. His tight black pants make obvious his muscular legs as well.

Certainly there's something to compliment with sincerity here.]


C.

[While a mechanical bull is nothing Barnabas is familiar with, he does know how to ride. He's uncertain why he knows this, just as the other scant memories or inclinations seem scattered and disjointed in their origin, this is no different. Similarly, he knows not the root of his confidence in the task, that he believes that this should be of no effort whatsoever, but that certainty is what drives him forward. Effortless does he saddle himself on the bull with a purposeful swing of his leg over it as he steps into the stirrup. Casting a look to his company with a silent and placid expression, he attempts to beckon them. However, to the receiver, he kind of just looks like he's staring at them. Unblinkingly.

Then, after a beat, he offers his hand.]
Edited 2024-04-25 21:38 (UTC)
sighsheavily: (pic#16590721)

Cecelia Ardenbury - an OC

[personal profile] sighsheavily 2024-04-27 12:31 am (UTC)(link)
i. arrival (re-arrival?) + the rooms

[again...?

apparently, if you refuse to eat the eyeballs (or just fuss about it for more than five minutes...]


Ungh...

[...you get plopped right back at the start.

Cecelia struggles to push herself back up on her feet, pretty frazzled and drained from the previous experiences. there's only so much a body can go through all at once without a rest or a proper meal, you know?! she's trying. by gods...]


[there is very little warning for whomever is in this third trial room beyond the kerchunk of something from above and the sudden yelp Cecelia gives as she's dropped, sticky and glittered, unceremoniously in.

it'd be very, very kind of whomever is already in there to catch or cushion her fall before they take stock of this whole compliment arena.]

ii. about town

[she needs at least two days to recover (and wash all the honey and glitter and sand off of her...yet the glitter persists), but she knows she can't wait long. as much as she wants to get the archive in order, people come first. otherwise, why archive anything?

so she braids and ties back her hair, gives up on the glitter, gets freshly dressed, and goes about the hotel (hotel again...?!) and other establishments, taking stock of the changes and, more importantly, looking for and noting down familiar and unfamiliar faces alike.

all this to say: it's easy to suddenly find yourself making eye contact with her as she intently hones in to either recognize, or start scrutinizing, all with a pen and paper in-hand.]


[when enough of a tally can be made that she can trust others to check in or bring those lists in for her, Cecelia sequesters herself in the archive on the fourth floor. it's strange that the layout of the manor has shifted, and yet much of what Darin trasmuted remains...

but that's for the best. she has a lot of shredded pages to mend, ruined by her own hands a week past...

the door is open.]
guidemyway: (3999546 (18))

Ruby Rose | RWBY

[personal profile] guidemyway 2024-04-28 04:37 pm (UTC)(link)
[Arrival]

[Ugh...

Okay. Ruby wakes up and rubs at the back of her head as she examines the room a little. It wasn't the first time she's woke up somewhere weird around here. But it doesn't exactly make her feel great to wind up anywhere different than the hotel. She looks to the sign and blinks.]


"Freedom is hot?"

Uh... That reads like a really weird magazine cover.

[Room Four: Sweat]

[You know what's less fun than basically anything else that's happened here so far? Finding yourself chained up at the bottom of a pool buried in sand. She can't really see what's going on but the sand is loose enough that she can at least move around down there.

Which means there's shifting sand at the top of the pool giving a vague sign of where she might be.

Uh, a little help here?]


[It's Alive]

[Ruby wishes she could say she was glad to be back in the desert. But honestly it doesn't take her long to remember how much of a pain in the butt the unyielding heat and dryness could be. It does not help that she is covered in honey and glitter either. Now she really knew what it felt like to be Jaune.

She mumbles as she makes her way through town to try and find the bath house.

A voice that isn't hers calls out from somewhere across down the road.

"Oh boy! Free Glitter!"]
Edited 2024-04-28 16:38 (UTC)
icecrown: (Default)

arthas menethil | warcraft

[personal profile] icecrown 2024-05-17 05:33 am (UTC)(link)
ARRIVAL: ESCAPE!
Oh, for the love of—

[ You may not be familiar with this stranger, but it's clearly not the first time he's been through here. He doesn't go looking for clues; he just marches directly over and angrily yanks one of the torches off the wall.

Arthas takes his evident frustration out on the poor torch, grinding the embers into the stone floor like it had insulted him personally. He appears so focused that it's unclear how exactly he realises someone else is in here; he simply speaks up. ]


The key is in one of these. It would help if you have a way to cool it off faster.

[ Technically, he has a way he just can't remember. And if his new companion doesn't know how either? Well, he hadn't been counting on having any help anyway. ]

SHIMMERS
[ Eventually, Arthas manages to escape the escape rooms.

If he looked rough in the uncertain lighting inside the rooms, he looked even worse out under the desert sun. No amount of sleep could lighten the deep shadows around his eyes, and his corpse-like pallor and stringy white hair were clearly unfit for these conditions. Curiously enough, he doesn't ever seem to sweat. Not wanting to find out the hard way whether or not that resilience extends to sunburn, he eventually finds a wide-brimmed hat to keep the worst of it off his face.

Arthas thinks nothing of the heat haze he spots heading out of the General Store because it's not the first time he's seen it happen. He doesn't understand the science behind the phenomenon, but he knows it's a perfectly natural occurrence. There is no reason to expect anything out of the ordinary.

Maybe he notices you on the other side, an image distorted by the ripples in the air, or perhaps you were minding your business inside the store. Either way, you're not in Wellstone any longer.

Arthas knows at once that he's been here before, but that is all. As he looks around at the pale stone structures and the banners on the walls gently swaying in the breeze, he knows he should recognise the symbols they bear, but nothing comes to mind. There is a strange tightness in his chest, but Arthas has never been good at articulating his feelings, and the lack of context makes it impossible to guess, so he turns away before that pressure can become more painful. He's already figured out what happens if you try to think about something you shouldn't.

Despite the beautifully sunny day, there is a strange chill in the air. The courtyard is decorated lavishly as if for a parade or a celebration and the ground is littered with red rose petals that swirl along the cobblestones whenever the cold breeze stirs them up. Perhaps it's simply the lack of people that lends this place such an eerie quality. Maybe with a crowd, you wouldn't hear the mournful howling of the wind through gaps in the stone.

A marble statue stands in the courtyard's centre, looking proud and formidable despite only being draped in loose fabric and resting his hands on an intricately carved longsword. Something about the statue's bearded stone visage resembles the man squinting up at it despite what the ravages of necromancy have done to him. Arthas hardly seems to notice, looking instead at whoever has ended up here with him. ]


I don't know what's happening, but at least you can thank me for getting us out of the heat.


NOT QUITE RIGHT
[ The town seems determined to make his life difficult in every way.

It's what he deserves, a beetle sneers while walking across the table one morning. Arthas smashes it beneath his coffee mug and tries to ignore it, even as the liquid starts seeping out of the bottom of the cup. There's no damage; the cup just feels like having a slow leak this morning.

He often opens doors to places doors shouldn't open to. Sometimes, it's to other people's rooms — in which case, he's quick to apologise, even as he grows irritated at some unseen force making him look bad.

Sometimes, he finds a doorway to a dark, frigid place that seems to draw in whoever looks upon it, beckoning with deathly cold fingers and a voice calling Obey! on the wind. You eventually realise it is more in your head than a thing you can hear.

Other times, it's to a place that smells of mould and rot, some distant dim bioluminescence sketching out the shape of a tunnel in sickly green shadows. Suddenly, dozens of eyes catch the light pouring in from the open doorway, and something hungry chitters and rattles ominously in the dark.

He is quick to pull the door closed again in every instance, keeping a hand on the knob a minute or so longer — just in case.

This time, he is truly fed up and gives whichever door has earned his ire a good hard kick. It doesn't matter that the door might've returned to normal by now; it's the only way to feel marginally better about this. If he realises he's being watched — or, worse, someone opens the door — he looks surprised and mildly embarrassed. ]


What? I fixed it.

[ ooc; hi henlo it's min ([plurk.com profile] koutenko) and i finally had to scratch this itch and voicetest because i wanted to put my favourite raid boss in cowboy boots. I'm borrowing prompts from the events, but he is regaining 0 memory points from them because he doesn't get to cheat and deserves to suffer!!! Feel free to wildcard me if nothing does it for u~ ]
entroponetics: =+ (un jour je ferai tout)

Harry Du Bois | Disco Elysium

[personal profile] entroponetics 2024-06-03 03:39 pm (UTC)(link)
1. freedom is hot
The room is small and dim. The stone floor is damp under the man's cheek.

He does not remember this. He does not remember anything. This realization brings a splitting pain in his head, bittersweet and familiar. You're dead, says something in him, some jittering animal fear. You died and this is your shitty afterlife. Pick a direction and run.

But dead people don't get headaches, right? Right, agrees some more sensible part. And: You can figure this out. Investigate the situation. Ask questions.

"I do like questions," he mumbles into the cold stone floor. The man peels himself upright and sits up, blinking in the light of their one flickering torch.
2. love me
Not ten minutes in, the man is still shaking out his burned fingers: reaching directly into the fire wasn't the smartest way to get the key, but it worked. He put a pellet between the eyes of his own cutout with an unsettling lack of hesitation. Now he's puzzling over the note in the center of the room, brows drawn together in heavy thought.

He's a bloated alcoholic with unruly mutton chops and uncombed hair. His outfit is a nightmare of sequins and tassels. He has not moved any slower than a brisk jog since peeling himself off the floor. And now, with that same dogged energy, he's rounding on you.

"Compliment party," he declares, with the confidence of a man who has no idea what he looks like. (You don't want to know, chimes some deep instinct.) "Tell me how good I look and we'll be free to go."
3. it's alive
The man has stripped naked in the changing room. He holds up a towel, considers for way too long—Tuck it around your waist. That's a safe bet until you know the etiquette.It's called skinny dipping! Let it all hang out.—then finally shrugs, slings it over his shoulder, and strides into Chrono fully nude.

Disgusting, mutter the bathhouse walls. Indecent as always.

"Come on, man, it's a pool party," he says to the nearest wall, as though this is a normal conversation.
4. wildcard
[ Choose your own! ]
Edited 2024-06-03 17:00 (UTC)
sixtyinchvoice: (01)

One-One | Infinity Train

[personal profile] sixtyinchvoice 2024-06-20 03:16 am (UTC)(link)
1. The First Room

[There's a small, round robot pacing the perimeter of the room on four, small legs. Under each torch he stops, and reaches up with his front two legs even though he is far too small to get anywhere near them. He groans in frustration and continues his circuit, as though he hasn't already tried the others.

Finally recognizing he is not alone, he turns and in a monotone voice declares:]


I think we need to set the room on fire.

2. Glitter Bomb

[As soon as the door opens, One-One immediately dives in and begins digging through the glitter. It doesn't take much until he is absolutely coated, but if he minds it, it doesn't show. In fact, he seems to be enjoying himself, and deliberately kicking the stuff up.

He turns and pipes up in a far too cheerful voice:]


Glitter is my favourite colour!

3. It's Alive!

[He rolls along the dusty road on the way to the bathhouse to get cleaned up, still covered in glitter with a cowboy hat perched precariously on top of him, almost covering his eyes. He pauses when he hears a snide tone, speak up in a whisper and say, "that hat with that glitter, really?"

The little robot pauses, and his chipper tone takes on a perplexed note as he answers with a question of his own.]


Are you my mum?