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Well Mod ([personal profile] wellie) wrote in [community profile] wellcome2024-04-19 04:40 pm
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6.0 Test Drive Meme

6.0 Test Drive Meme

Welcome to Well! See the first prompt for how your characters arrive in Well. Your character arrives with only a handful of memories, clad in a mix of Old Western clothes and clothes that might fit in at a renaissance fair, and no items from home.

Anyone is free to play on the TDM, but you need an invite to apply. Feel free to use these prompts, and interact with the arrival or locations. NPCs are around, but only say a certain set of phrases. TDMs can be considered game canon.

This TDM takes place from the first week of May onward, and can happen concurrently with other events during May and June. This will be the only TDM for May, June, and July.

Applications are open April 26th until May 1st, and May 27th until June 1st. Invites are available for friends of current players.

Arrival: Escape!
Content warnings: forced captivity, blood, eating eyes, drowning in sand, forced intimacy

The First Room

You wake up somewhere dark and damp. Maybe this is your first time waking up here, maybe it's your fourth, but the beginning is the same. You're in a small stone room. The only light comes from torches flicking on the walls. The room is bare except for a metal door. And you're not alone. You and someone (or someones) are here together, and you have to get out.

The door is locked, and to leave it you must just find one key. On the door is a note with a clue:

Freedom is hot!

The key is in fact in one of the torches! Depending on luck, you might find it on your first try, or your fourth. Find a way to extinguish the torches, and handle the hot, hot key to unlock the door.
After this, you find yourself in one of the following rooms. Choose one from the first set, then one from the second set, then one from the third set. You will always end in the final room. You must travel through five rooms to escape.

If you don't complete a task in five minutes, you will return to very first room and have to start again.

You can choose your own path, or comment below to have a random path set for you!

The Second Room

You find yourself in one of the following rooms:
1. There Ain't Room
2. Glitter Bomb
3. Riddles Three
1. There Ain't Room
In this room is a shooting game. There's a barrier with bebe guns attached to it, and at the far end are small cut outs of people. There's a sign on the far wall, in old-West style script, reading:

There Ain't Room

The cut outs look sort of familiar! There are cut outs of you and your compatriot(s), as well as some typical cowboy looking cut outs. Shoot your own cut out to escape! You each must shoot your own one, if you shoot each others', that person feels it as if they have been shot, and will start bleeding.

When you successfully hit all of your own cut outs, the floor under you opens up and you drop into the next room.

2. Glitter Bomb
As you walk through the doorway, you feel oddly.... sticky? Like your skin is covered in honey. Because it is! Yum.

In front of you is a room covered in glitter. There's so much glitter. You can't see a door, but you have to find a way out. Search the room to find the exit.

The exit is a trapped door in the floor. You'll need to make your way through the glitter, all the while it will stick to your very sticky skin. You'll need to dig a big enough path to get through, open the door and get into the next room! Too bad some glitter will come with you, and you'll still be sticky.

3. Riddles Three
A large hour glass in the middle of the room starts ticking down with sand as soon as you enter this room. One three of the walls are riddles engraved in the stone, and chalkboards in front of them. You must answer all three riddles correctly before the sand runs out to escape:
  • Where waves kiss sand and breezes blow, where tropic dreams grow, I'm where you want to go. What am I? Answer: Kokomo
  • With auburn locks and eyes of green, a rival, a threat, a beauty queen. Answer: Jolene
  • With cowboy hats and boots that stride, no one told me where my horse I ride. Answer: Old Town Road
Once you answer correctly, the hour glass disappears, leaving a hole in the floor that you must jump through to exit.

The Third Room

Next, you find yourself in one of the following rooms:
A. Cry For Me
B. Love Me
C. Hold Me
A. Cry For Me
This room is beautiful and shiny, the walls made of crystals. In the middle of the room is a crystal plinth with a small crystal cup on it. In flowing script around the cup it reads:

Collect five tears

You must collect five tears in the cup to escape. Once you do, an entry way opens in the crystal in front of you.

B. Love Me
This room is very plain, and on a piece of paper dangling from a string in the middle of the room is the instructions for this room:

Exchange five sincere compliments each. Don't break eye contact.

You must do this within the alloted five minutes to escape. If the compliments are less than sincere, you may try again, but if you don't reach the five each by the end of the five minutes or if you break eye contact even once, you will be returned to the first room.

C. Hold Me
This room looks a lot like the pub in town. The walls are wood paneled and there's jangling piano music coming from--somewhere?

In the middle of the room is a mechanical bull, with a sign reading:

Stay on the bull together for 45 seconds.

If you succeed within the five minutes, you're free to continue on!

The Fourth Room

Next, you find yourself in one of the following rooms:
I. Blood
II. Sweat
III. Tears
I. Blood
This room is very tall. There's a rope dangling down one wall. On the wall it reads:

Climb!

And that's what you have to do. The word "Climb" starts to bleed. And then the walls start to bleed. The room will fill up with blood within five minutes, so you better get climbing!

At the top of the room is a hatch that will let you escape through a hatch in the ceiling.

II. Sweat
When you enter this room, one of you finds that you are alone. You're standing at the edge of a pool, and that pool is full of sand. It's also searingly hot in here. On the wall, it reads:

Rescue your partner!

One person is chained at the bottom of a swimming pool full of sand. A counter on the wall counts down until they will suffocate. Better get swimming!

Once you've rescued your partner, a door on the other side of the pool will open up. Better move fast to get there!

III. Tears
This room is dark, very dark. You can just barely see, except for a glow-in-the-dark sign reading:

Eat some eyes!

And that's what you need to do! In the walls are eyes. They're watching you. You must each eat an eye to continue on. Once you do, a door cracks open in the far wall.

The Fifth Room

No matter the path you took to get here, the final room is the same:
The last room you end up in, even though you enter through the same door, you find yourselves separated by a wall. There is a door for each of you at the far side of the room. You can hear each other, but you can't see each other. Each of you have a plinth in front of you, which reads:

Who should escape?

In front of you are the names of yourself and your partner(s). You place the name of the person you believe should escape in a slot in the table.

Once everyone has made a selection, the names will light up:
  • If you all chose each other, your room lights up green.
  • If you all chose yourselves, your room lights up green.
  • If someone chose themselves, and someone else chose another person, the room of the person with the most "votes" lights up green. The others light up red.
If your room is green, when you open the final door, you've escaped! Welcome to Wellstone.

If your room is red, when you open the door, you find yourself back in the first room. Good luck!
When you escape, you step into the lobby of the Staywell. It's bright and airy with beautiful white stone. When you look behind you, it seems that you've stepped out of a supply closet. Weird!

The receptionist greets you as he always does, welcoming you home.

New characters arrive using this prompt. Characters can return from death from the previous cycle using this prompt. You can also just wake up and be in this prompt, so you can do this as many times as you like.

tl;dr:
  • You wake up in an escape room! You must finish (at least) five rooms to escape. You have five minutes to finish each room. If you fail, you'll be taken back to the beginning of the dungeon.

It's alive!
Content warnings: public shaming

When you shake off the glitter and the sand, it might be time to head on down into Wellstone town. The air is full of a shimmering warmth that might be familiar to some. It's like the sun has been baked into the very stones and is radiating back up at you. Run-down buildings lean against each other for support, made out of mostly weathered stone with a few old boards here and there to keep structures up. Desiccated, skeletal fingers of dried-out ivy climb them, waving occasionally as you pass. Waving, and… whispering? For more information about how the town has changed, check out this month's Wellstone Post or read the Locations Page.

The town is alive with sneering, whispering voices. It's unclear where exactly they're coming from, but they're everywhere. Step into the Cactus Pad Tavern and you might hear a decisive no manners! spat sharply from the doorway. Make your way to the steaming bathhouse to wash off that honey, but be careful when you're undressing: you might just hear rude snickering from the air around you. Wow, the walls might say, your toes are so long. What weird feet!

The voices might interrupt a conversation at breakfast to make fun of something you said. Your mirror and your wardrobe might question your outfit choices. They're loud enough to be heard by everyone in a public space and seem to delight in saying cutting things at the worst possible moment. You don't recognize the voices, exactly, but they seem just familiar enough to really hurt, and the voices seem to know you well enough. They might even call you out when you tell a little white lie, or let everyone know exactly how loud you snore.

There's no way, seemingly, to get them to shut up, so... may as well get used to it?

tl;dr:
  • The town is alive, and it is judging you. Your outfits, your words, your body, your habits: nothing is off-limits.
  • The voices sound just familiar enough to feel like voices you know, but aren't able to be pinpointed to a single person.

andreadallover: (you and your cronies)

[personal profile] andreadallover 2024-05-27 09:37 pm (UTC)(link)
It's nothing that won't fade shortly. [For a given value of "shortly." It'd be foolish to lie and say he wasn't affected at all when they don't know what might happen next, but it really is minor in the overall scheme of things. He's had worse (it does not occur to him to think of an example at the moment, so he's not troubled by being unable to come up with one).

Młynar tries cutting off any further talk on the topic by raising a finger to his lips before trying the handle. He opens the door about half an inch and waits, listening for any guard that may have been alerted.
]
lord_daigonis: (suspicious)

[personal profile] lord_daigonis 2024-05-27 10:05 pm (UTC)(link)
[The answer sounds too much like something Ademnet himself would say to be convincing, but he's not invested enough in this stranger yet to push. He nods and falls silent, listening for footsteps, still clutching the burnt-out torch in his hands. It's not an ideal weapon, but it's better than none at all.

After a long moment of silence, he whispers to Mlynar:]


I don't hear anyone comin'. You?

[Probably not, if Ademnet hasn't. But who knows what those big horse ears are capable of?]
andreadallover: (c'mon c'mon)

[personal profile] andreadallover 2024-05-27 10:22 pm (UTC)(link)
[Said horse ears did indeed swivel slightly towards the door, ready to pick up any noise they could. But there's nothing for Młynar to hear either.]

No. We should move quickly.

[So saying, he opens the door wide enough to pass through and immediately steps into what should be the standard dungeon hallway that looks to be beyond it.

Instead, he's immediately deposited into another room, and covered in something...sticky. It weighs his ears down, giving them a depressed droop.

The floor is a shallow pool of glitter.

What is going on here?
]
lord_daigonis: (shocked)

[personal profile] lord_daigonis 2024-05-27 11:37 pm (UTC)(link)
[Ademnet startles as he, too, is doused in honey, and he looks down at himself in baffled shock. He has little context for being moved around by magic, and no context at all for glitter, but the stickiness on his hands feels somewhat familiar. Stupidly, he pops a finger into his mouth to test the theory. Sure enough, it's just honey. But why?

Only now does he notice that the torch he was holding is no longer in his hands. He stares at them for a moment, then looks at Mlynar.]


What in the turdblowin' name of mercy is this?
andreadallover: (c'mon c'mon)

[personal profile] andreadallover 2024-05-28 06:10 pm (UTC)(link)
[On the bright side, honey is good for mild burns.

Młynar is not considering the bright side right now.

He doesn't have experience being moved like this via Arts. This could all be an illusion, of course. But if it is, it's one that's detailed enough that the level of power and control necessary to cast it probably isn't far off from the level needed to cause the door to actually change into wall behind them. A glance over his shoulder shows a very convincing expanse of solid stone.

Młynar does, though, have context for glitter. Those fools who call themselves knights just because they can knock some people around in an arena use it on outfits sometimes. Or at least it's common on all the inevitable merchandise. For reasons he will be unable to explain if asked, Młynar is completely certain of one thing about glitter: it's impossible to get rid of even if you aren't covered in...yes, this has to be honey.

He is also certain that if there's a door out of here, it's under the glitter. There isn't one anywhere else, after all.
]

Hell. Someone has decided to put us through a uniquely incomprehensible hell.

[He begins trying to shove glitter aside with a foot. It mostly sticks to his boot.]
lord_daigonis: (suspicious)

[personal profile] lord_daigonis 2024-05-28 08:18 pm (UTC)(link)
[The word hell is unfamiliar to Ademnet, but the feeling behind it comes through loud and clear. Sighing, he scrapes as much of the honey off his face as he can manage.]

Yeah. That's about what I figured. [Muttering:] Dal's turdblowin' tits.

[He scans the walls in vain for any sign of an exit, but all he can see--besides glitter--is stone. Either the way out's under all this mess, or there ain't a way out at all. From what little he knows of magic, the latter option might well be true. But he'd be a fool to give up without trying.

He wades forward grimly into the glitter to search, licking his hands clean like a cat. It's not like he has any other way to remove the honey--and hell or not, free food is still free food. There's no guarantee of when anyone will feed him next.]


Pound me with a pike of splinters. Wish I could remember which eyeless bastard I pissed off this much.
andreadallover: (drive me crazy)

[personal profile] andreadallover 2024-05-30 07:38 pm (UTC)(link)
[The boy's way with words would give even...

even...

He knew someone who cursed a lot, didn't he? Not recently, but...now that he's trying, Młynar can barely recall anyone at all. If he could get rid of this headache, if they could just get out of here, maybe things would be clearer.
]

Do you perhaps remember meeting anyone from Leithanien?

[It's still his best guess.

Młynar takes off his jacket, using the honey-free interior to clean off his hands, face, and ears as much as he can. Hopefully nothing will suddenly make it appear on his shirt too.

After a moment of consideration, Młynar drops the jacket and starts pushing it forward in a straight line, as if it's some sort of mop. If he can push enough aside and follows a grid pattern, perhaps this won't take an unbearable amount of time.
]
lord_daigonis: (side-eye)

[personal profile] lord_daigonis 2024-05-31 02:08 am (UTC)(link)
Leithanien? That don't sound familiar. Why?

[Ademnet wades forward through the glitter, cursing quietly as he goes. The weight and stickiness on his clothes makes his skin crawl, but if entering this room is what inflicted the honey on them, perhaps leaving the room will remove it. He sure hopes so, anyway.

With a soft thunk, his foot encounters something solid. Ademnet kicks it again, just to be sure, then turns to Mlynar.]


Hey, over here. Think I got somethin'.
andreadallover: (you and whose army)

[personal profile] andreadallover 2024-06-13 05:59 pm (UTC)(link)
[Not familiar at all? Is the boy actually from...from where? There's someplace far removed from other nations. Isn't there? This uncertainty is infuriating.

It is also beside the immediate point.
]

I may have offended a dignitary from that nation. [Recently, Młynar thinks.

He comes over and, after a moment of hesitation, crouches down next to the spot Ademnet indicated (it will take him at least a month to get all the glitter out of his tail now, he's sure). Using his ruined jacket, he pushes enough glitter away to reveal what definitely looks like a door handle.
]
lord_daigonis: (smirk)

[personal profile] lord_daigonis 2024-06-13 06:20 pm (UTC)(link)
[Ademnet doesn't remember his own recent offense against a dignitary, but he grins broadly at the terse account all the same.]

A dignitary, huh? Some nobleman? Whatever you did, I bet the bastard deserved it.

[He crouches down to help unearth the door, coating himself further in glitter in the process. Whoever invented this sparkly garbage was sadistic, to say the least.]

Only lord I remember is the one I'm bound to, and I'm pretty sure he don't like me much. What did you do?
andreadallover: (you and your cronies)

[personal profile] andreadallover 2024-06-13 08:09 pm (UTC)(link)
[Młynar's eyes flick sharply to the lad for a moment when he says bound. Perhaps it will be best for him not to return to where he came from. Młynar knows how to smuggle refugees in, if it comes to that.

He returns to trying to locate the edges of the trapdoor as he answers.
]

I assisted an injured child when he would not, out of fear for his 'safety.'

[Młynar's disdain is clear. He wouldn't have harmed the ambassador (to avoid an international incident, if nothing else), but the man had certainly been an ass and Młynar has no compunctions about making his opinion known.]
lord_daigonis: (side-eye)

[personal profile] lord_daigonis 2024-06-13 09:26 pm (UTC)(link)
Dal's tits, that'd do it. Wish I could say I'm surprised, but...

[He tugs on the handle of the trapdoor, and it lifts slightly. With his free hand, Ademnet brushes more glitter away.]

Pound his safety. You did the right thing.
andreadallover: (you and whose army)

[personal profile] andreadallover 2024-07-16 04:45 pm (UTC)(link)
[Młynar blinks. He's not sure what response he expected, but somehow this throws him off a bit.]

Thank you.

[That's probably the polite response?

With the boy pulling on the handle, Młynar gets a grip on one side of the door and helps pull it upwards. This disturbs far more glitter than the process appears to justify.

The trap door opens onto...darkness. Against all laws of physics, even the light from the room they're in doesn't penetrate beyond the floor. Of course. Why let them plan ahead?

Młynar tosses his jacket down into the dark. It soon lands with a soft thwump. So it is, at least, reasonably safe to assume there's a floor.
]
lord_daigonis: (determined)

Cry for Me

[personal profile] lord_daigonis 2024-07-16 06:44 pm (UTC)(link)
[Only one way to find out what's down there. Ademnet sits on the lip of the trapdoor and launches himself into the darkness, his fear of the unknown outweighed by his determination to be free of this cursed, glittery stickiness. The darkness parts like a curtain as he falls through it, and he lands on his feet in a bright, crystal cavern that looks nothing like any room he's ever seen.

Toh's prick, now what?

He gets out of the way of the trapdoor and tosses his sticky, glitter-encrusted cloak aside.]


The drop ain't too bad, and this place seems safe enough. Come on.

[Ademnet makes no attempt to read the instructions. Instead, he strips off his shirt--the least sticky article of clothing he has--and begins wiping himself furiously with it. His back and shoulders are a mess of old whip scars, and someone has burned a prominent brand onto his right wrist. Normally, he would keep all of this hidden. Now, trapped with a stranger Toh knows where and fighting a stubborn, losing battle against shiny grit, he just can't bring himself to care.]

Blind me, what I'd give for a bath.
andreadallover: (holy roman empire)

[personal profile] andreadallover 2024-07-17 12:49 am (UTC)(link)
[Młynar's tongue gets caught between hey, wait, and I'll go, and before he can speak, the boy's already gone.

He doesn't wait for Ademnet to call back up before following in one decisive jump.

Młynar has a number of criticisms he could make, starting with the inadvisability of dangling one's legs into the unknown and continuing through the suggestion to let the taller person go first into a room of indeterminate height. He doesn't offer them, partly in the interest of time but mostly because he's alarmed by the sight of the boy's back. The scars are old, but they're extensive.

Yes, Młynar can certainly guess what being bound to a lord meant, and what kind of man that lord was. And if he has any say in it, Ademnet won't be going back to Aralis.

Not that he'll be saying that - not yet. They don't even know where they are, after all.
]

I could stay in a bath all day.

[He does not want to think about how long it will take to clean his tail.

Once you adjust to the strange light, it becomes clear that the only real feature in this room is the plinth in the center. He heads over to examine it. A cup, and instructions.
]

"Collect five tears."

[...

... what.
]
lord_daigonis: (surprised)

[personal profile] lord_daigonis 2024-07-17 02:04 am (UTC)(link)
[What, indeed. Ademnet pauses in the midst of toweling off his hair, puzzled by the strange instruction. Finding a key made sense. Finding the trapdoor was awful, but logical. But "collect five tears?" What sort of nonsense is that?]

Could be another riddle, right? Like the one with the torches. Try lookin' for rocks shaped like teardrops--maybe they got somethin' hidden in them?

[Draping his shirt around his lashmarked shoulders, Ademnet turns his attention to the walls, searching for anything that could be interpreted--however loosely--as a tear. The walls sparkle nearly as much as the tohburned glitter, but there don't seem to be any loose rocks...or any cracks that could mark a doorway, either.

Hmm.]
andreadallover: (you and whose army)

[personal profile] andreadallover 2024-07-17 06:16 pm (UTC)(link)
[It could be another riddle. The cup could be meant to trick them into the wrong answer. Młynar tilts his head up to examine the ceiling, wondering if some preposterous crystal cave would form stalactites. But there's no sign of anything, including the trapdoor they entered by. Just reflections chasing their own refractions.

Do they actually have to collect five tears? What kind of demand is that? Młynar hasn't cried since...

since...

Shouldn't he be able to remember that? His mind offers up some vague recollections of the war, but he has no idea if he cried during any of it. And that was what, close to twenty years ago now? He did something between then and Dzwonek, surely. He's been trying to ignore the fact that something is wrong with his memory, but it's getting harder and harder. How long will this last?

He realizes that he's frowning deeply at the walls, and corrects his expression into his typical neutral frown. It's one thing for him to be worried; it would be another to further worry the boy.

He turns back to the plinth and examines his burned hand. If he squeezes it hard enough, could that produce five tears?
]

I don't think it's a riddle.
lord_daigonis: (side-eye)

[personal profile] lord_daigonis 2024-07-18 07:43 pm (UTC)(link)
[Ademnet is slower to give up, more out of stubbornness than real conviction in his idea. He was prepared to fight his way out of here, to risk life and limb to escape. Humiliation before an audience is a harder fate for him to accept. He doesn't want to cry, tohburn it. Not in front of anyone, not after...

Not after...

The back of his head throbs in warning, and his memory draws a blank. Reluctantly, Ademnet gives up his search of the walls and comes to examine the cup instead.]


Dal's tits, this is stupid. You got anythin' worth cryin' over, or should I try?
andreadallover: (you can take us on)

[personal profile] andreadallover 2024-07-18 10:11 pm (UTC)(link)
[If he were the type to cry easily, this whole situation would likely qualify as worth crying over. But Młynar has never been an overly expressive person. ...He's almost entirely certain he's never been an overly expressive person.

He looks again at his hand. The blisters are concentrated on his fingers and the top of his palm. Very straightforward to aim for.

Młynar picks up the cup, lays his left hand flat on the top of the plinth, and then slams the base of the cup directly onto the burns.

Well, there are definitely tears starting at the corners of his eyes as he grimaces.
]
lord_daigonis: (annoyed)

[personal profile] lord_daigonis 2024-07-19 03:18 am (UTC)(link)
[Before he can protest, Mlynar's already gone for it. Ademnet yelps and grabs for the cup like a parent whose toddler just picked up something sharp.]

Whoa, hey, there's no need for that! I was askin' a question, not sayin' I wouldn't!

[Part of him is selfishly relieved to sit this round out. He squashes that thought and grabs the cup, lifting it up to examine Mlynar's hand.]

This is what you call not gettin' burned that bad? Blind me. We still might end up needin' to fight our way out of here, dalpound it, and Toh only knows what else this place wants us to do. There's no point in gettin' past this room just to get caught 'cause of somethin' that needd two hands!
andreadallover: (you and whose army)

[personal profile] andreadallover 2024-07-19 03:55 pm (UTC)(link)
[It really isn't that bad, in Młynar's estimation. Which might even be a problem; Młynar is only able to wipe two tears, one from each eye, onto his right index finger to drop them into the cup Ademnet now has a grip on.

The boy does make a good point, he has to admit. This may have been a...slightly hasty decision. But still, there aren't many people who can simply decide on crying and do it immediately. This seemed not only like the simplest way, but the fastest.
]

Be that as it may, I suspect it is best if we proceed as quickly as possible.

[He flexes his left hand. He can still move it, so clearly it's fine.]

It isn't that bad.
lord_daigonis: (side-eye)

[personal profile] lord_daigonis 2024-07-19 07:39 pm (UTC)(link)
Bad enough you got blisters. You ain't the only one who wants to do this quick; I'm just sayin' be smart about it. Nothin' good comes of messin' around with burns while they're healin'.

[Mlynar has a point about moving quickly, but that doesn't take the disapproving dad look off Ademnet's face. He keeps his grip on the cup, ready to snatch it away if Mlynar tries again.]

I can do the rest of it. A couple of good hard slaps in the face should sting enough without leavin' any kind of lastin' damage, yeah? Just do it with your hand and not the cup.
andreadallover: (oh come on come on)

[personal profile] andreadallover 2024-07-22 09:13 pm (UTC)(link)
[Would it sting enough? Młynar feels certain he has a high pain tolerance, and he's not sure the stinging quality would be enough to overcome that.

...Wait. "I can do the rest of it"?
]

...Are you asking me to slap you?

[Surely not.]
lord_daigonis: (side-eye)

[personal profile] lord_daigonis 2024-07-22 11:37 pm (UTC)(link)
[Why is Mlynar looking at him funny? It's a reasonable suggestion.]

Obviously, yeah. If the only way of makin' you cry is beatin' seven shades of misery out of your hand, puttin' you in charge of cryin' ain't sensible. The longer we stay here, the more likely we get caught, yeah? I'll take a few slaps over that, easy.

[He taps the scar on his cheek.]

Trust me. I ain't made of tohburned glass.

andreadallover: (you think you)

[personal profile] andreadallover 2024-07-23 04:14 pm (UTC)(link)
I did not say you were.

[In these particular circumstances, it is a reasonable suggestion. It's just that the idea of hurting someone else to meet this damned requirement is an unpleasant one. Shouldn't he be responsible? He's the adult, after all, and even though Ademnet is certainly not made of glass, that doesn't mean Młynar cares for the idea of adding to the boy's history of injuries.

But they really do not have many options. It's much more sensible for them both to take a smaller injury than risk being unable to face whatever's next. It is, at least, not as if Młynar is asking the boy to suffer something Młynar wouldn't go through himself.

He purses his lips, but gives a small nod.
]

When you're ready, then.

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