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Well Mod ([personal profile] wellie) wrote in [community profile] wellcome2024-04-19 04:40 pm
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6.0 Test Drive Meme

6.0 Test Drive Meme

Welcome to Well! See the first prompt for how your characters arrive in Well. Your character arrives with only a handful of memories, clad in a mix of Old Western clothes and clothes that might fit in at a renaissance fair, and no items from home.

Anyone is free to play on the TDM, but you need an invite to apply. Feel free to use these prompts, and interact with the arrival or locations. NPCs are around, but only say a certain set of phrases. TDMs can be considered game canon.

This TDM takes place from the first week of May onward, and can happen concurrently with other events during May and June. This will be the only TDM for May, June, and July.

Applications are open April 26th until May 1st, and May 27th until June 1st. Invites are available for friends of current players.

Arrival: Escape!
Content warnings: forced captivity, blood, eating eyes, drowning in sand, forced intimacy

The First Room

You wake up somewhere dark and damp. Maybe this is your first time waking up here, maybe it's your fourth, but the beginning is the same. You're in a small stone room. The only light comes from torches flicking on the walls. The room is bare except for a metal door. And you're not alone. You and someone (or someones) are here together, and you have to get out.

The door is locked, and to leave it you must just find one key. On the door is a note with a clue:

Freedom is hot!

The key is in fact in one of the torches! Depending on luck, you might find it on your first try, or your fourth. Find a way to extinguish the torches, and handle the hot, hot key to unlock the door.
After this, you find yourself in one of the following rooms. Choose one from the first set, then one from the second set, then one from the third set. You will always end in the final room. You must travel through five rooms to escape.

If you don't complete a task in five minutes, you will return to very first room and have to start again.

You can choose your own path, or comment below to have a random path set for you!

The Second Room

You find yourself in one of the following rooms:
1. There Ain't Room
2. Glitter Bomb
3. Riddles Three
1. There Ain't Room
In this room is a shooting game. There's a barrier with bebe guns attached to it, and at the far end are small cut outs of people. There's a sign on the far wall, in old-West style script, reading:

There Ain't Room

The cut outs look sort of familiar! There are cut outs of you and your compatriot(s), as well as some typical cowboy looking cut outs. Shoot your own cut out to escape! You each must shoot your own one, if you shoot each others', that person feels it as if they have been shot, and will start bleeding.

When you successfully hit all of your own cut outs, the floor under you opens up and you drop into the next room.

2. Glitter Bomb
As you walk through the doorway, you feel oddly.... sticky? Like your skin is covered in honey. Because it is! Yum.

In front of you is a room covered in glitter. There's so much glitter. You can't see a door, but you have to find a way out. Search the room to find the exit.

The exit is a trapped door in the floor. You'll need to make your way through the glitter, all the while it will stick to your very sticky skin. You'll need to dig a big enough path to get through, open the door and get into the next room! Too bad some glitter will come with you, and you'll still be sticky.

3. Riddles Three
A large hour glass in the middle of the room starts ticking down with sand as soon as you enter this room. One three of the walls are riddles engraved in the stone, and chalkboards in front of them. You must answer all three riddles correctly before the sand runs out to escape:
  • Where waves kiss sand and breezes blow, where tropic dreams grow, I'm where you want to go. What am I? Answer: Kokomo
  • With auburn locks and eyes of green, a rival, a threat, a beauty queen. Answer: Jolene
  • With cowboy hats and boots that stride, no one told me where my horse I ride. Answer: Old Town Road
Once you answer correctly, the hour glass disappears, leaving a hole in the floor that you must jump through to exit.

The Third Room

Next, you find yourself in one of the following rooms:
A. Cry For Me
B. Love Me
C. Hold Me
A. Cry For Me
This room is beautiful and shiny, the walls made of crystals. In the middle of the room is a crystal plinth with a small crystal cup on it. In flowing script around the cup it reads:

Collect five tears

You must collect five tears in the cup to escape. Once you do, an entry way opens in the crystal in front of you.

B. Love Me
This room is very plain, and on a piece of paper dangling from a string in the middle of the room is the instructions for this room:

Exchange five sincere compliments each. Don't break eye contact.

You must do this within the alloted five minutes to escape. If the compliments are less than sincere, you may try again, but if you don't reach the five each by the end of the five minutes or if you break eye contact even once, you will be returned to the first room.

C. Hold Me
This room looks a lot like the pub in town. The walls are wood paneled and there's jangling piano music coming from--somewhere?

In the middle of the room is a mechanical bull, with a sign reading:

Stay on the bull together for 45 seconds.

If you succeed within the five minutes, you're free to continue on!

The Fourth Room

Next, you find yourself in one of the following rooms:
I. Blood
II. Sweat
III. Tears
I. Blood
This room is very tall. There's a rope dangling down one wall. On the wall it reads:

Climb!

And that's what you have to do. The word "Climb" starts to bleed. And then the walls start to bleed. The room will fill up with blood within five minutes, so you better get climbing!

At the top of the room is a hatch that will let you escape through a hatch in the ceiling.

II. Sweat
When you enter this room, one of you finds that you are alone. You're standing at the edge of a pool, and that pool is full of sand. It's also searingly hot in here. On the wall, it reads:

Rescue your partner!

One person is chained at the bottom of a swimming pool full of sand. A counter on the wall counts down until they will suffocate. Better get swimming!

Once you've rescued your partner, a door on the other side of the pool will open up. Better move fast to get there!

III. Tears
This room is dark, very dark. You can just barely see, except for a glow-in-the-dark sign reading:

Eat some eyes!

And that's what you need to do! In the walls are eyes. They're watching you. You must each eat an eye to continue on. Once you do, a door cracks open in the far wall.

The Fifth Room

No matter the path you took to get here, the final room is the same:
The last room you end up in, even though you enter through the same door, you find yourselves separated by a wall. There is a door for each of you at the far side of the room. You can hear each other, but you can't see each other. Each of you have a plinth in front of you, which reads:

Who should escape?

In front of you are the names of yourself and your partner(s). You place the name of the person you believe should escape in a slot in the table.

Once everyone has made a selection, the names will light up:
  • If you all chose each other, your room lights up green.
  • If you all chose yourselves, your room lights up green.
  • If someone chose themselves, and someone else chose another person, the room of the person with the most "votes" lights up green. The others light up red.
If your room is green, when you open the final door, you've escaped! Welcome to Wellstone.

If your room is red, when you open the door, you find yourself back in the first room. Good luck!
When you escape, you step into the lobby of the Staywell. It's bright and airy with beautiful white stone. When you look behind you, it seems that you've stepped out of a supply closet. Weird!

The receptionist greets you as he always does, welcoming you home.

New characters arrive using this prompt. Characters can return from death from the previous cycle using this prompt. You can also just wake up and be in this prompt, so you can do this as many times as you like.

tl;dr:
  • You wake up in an escape room! You must finish (at least) five rooms to escape. You have five minutes to finish each room. If you fail, you'll be taken back to the beginning of the dungeon.

It's alive!
Content warnings: public shaming

When you shake off the glitter and the sand, it might be time to head on down into Wellstone town. The air is full of a shimmering warmth that might be familiar to some. It's like the sun has been baked into the very stones and is radiating back up at you. Run-down buildings lean against each other for support, made out of mostly weathered stone with a few old boards here and there to keep structures up. Desiccated, skeletal fingers of dried-out ivy climb them, waving occasionally as you pass. Waving, and… whispering? For more information about how the town has changed, check out this month's Wellstone Post or read the Locations Page.

The town is alive with sneering, whispering voices. It's unclear where exactly they're coming from, but they're everywhere. Step into the Cactus Pad Tavern and you might hear a decisive no manners! spat sharply from the doorway. Make your way to the steaming bathhouse to wash off that honey, but be careful when you're undressing: you might just hear rude snickering from the air around you. Wow, the walls might say, your toes are so long. What weird feet!

The voices might interrupt a conversation at breakfast to make fun of something you said. Your mirror and your wardrobe might question your outfit choices. They're loud enough to be heard by everyone in a public space and seem to delight in saying cutting things at the worst possible moment. You don't recognize the voices, exactly, but they seem just familiar enough to really hurt, and the voices seem to know you well enough. They might even call you out when you tell a little white lie, or let everyone know exactly how loud you snore.

There's no way, seemingly, to get them to shut up, so... may as well get used to it?

tl;dr:
  • The town is alive, and it is judging you. Your outfits, your words, your body, your habits: nothing is off-limits.
  • The voices sound just familiar enough to feel like voices you know, but aren't able to be pinpointed to a single person.

thinkfirst: (skit | alarmed | oh no)

[personal profile] thinkfirst 2024-06-08 08:44 pm (UTC)(link)
"I–" Flynn starts, alarm shooting through him like ice down his limbs. There are a hundred things wrong with that. He can't even begin to pick apart what they are. There is the fear of doing something Distinctly Wrong, combined with a premonition of the horrible awkwardness of simply walking into a space not for him (something he's already done enough of this month, with the doors the way they are). There's something about honor and something else about duty. It's a horrible squirming tangle, and Flynn's face is red with it.

"I can't agree!" He finally manages, and has to rush to justify it. "We know that's an inappropriate choice. It's the only thing I can really be sure of. And, if nothing happens when we go into the others, that will also be evidence that we've chosen correctly."
entroponetics: ==+ (se souviendra)

[personal profile] entroponetics 2024-06-09 03:47 am (UTC)(link)
He really doesn't like that idea, observes Empathy. It makes him feel extremely awkward. This young man has a powerful drive to behave politely and correctly.

Electrochemistry says, And we have a powerful drive to see women getting undressed.

No we don't. Not today. Do not do that, says Volition.

My argument still stands, says Logic.

He will respond best to the logical argument, notes Rhetoric. Present the facts as you see them, and really lean into this being the sensible option.

Harry has spent several seconds too long nodding thoughtfully as this plays out in his head.

"But what would happen if we chose wrong? We don't have any evidence." Harry knows about evidence. Evidence is part of being a detective. This is pretty much the only thing he knows about himself beyond self-evident facts like being middle-aged, exceptionally cool, and almost definitely not a woman. "This is a necessary step to cracking the case of the Mysteriously Labeled Doors. Otherwise, we'll never know if what we choose is also inappropriate."
thinkfirst: (watchful | unsure | waiting)

[personal profile] thinkfirst 2024-06-11 02:25 am (UTC)(link)
The problem is that it makes a certain amount of sense. What if Flynn's been choosing inappropriately this entire time, and it's only some unbroken social rule he's been barrelling right through? What if no one has been saying anything because it should be so horrifyingly obvious that he not go into the door with the circle on it? It's a small town, so surely if a portion of its population were angry at him he would know, but then there are quite a few people he never speaks to or sees except for perhaps a hungry shadow at breakfast, so it's entirely possible.

He looks, alarmed, at the man beside him, visibly working out this calculus with brows drawn together in abject worry.

If they do, in fact, need to test this, then shouldn't he as the knight here be the one to volunteer for the braver choice? It would be cowardly to then say yes, alright, but since it was your idea you take the fall if we're wrong. Flynn should stand up and take the risk.

Or is this another sort of moral test altogether? Shouldn't he be standing strong in defense of the women of Wellstone who have a space of their own they presumably do not want invaded by two people who don't fall into that category? It isn't precisely that they need defending—he's sure Gideon, at least, would be offended by the very idea of it, along with quite a few others—but then suppose Flynn is the one going along with this and it's all a trick of some kind to get him to allow this man into a room not for him?

Maybe he isn't equipped to decide this. Maybe it's arbitrary. What constitutes a woman anyway? Flynn has a sort of vague idea, Cecelia-and-Estelle-shaped, which includes Dax and Camilla and Gideon and Olympia, but he couldn't actually lump all of them together in any meaningful way except that he is not that, but then what is he? Not circle, surely. Tentacle? That brings him right back to the original problem: should one of them go into the door marked Women, to test it?

Flynn looks at the door.

He looks at the man next to him.

"I think," he finally says, careful and a little strangled, "that this isn't really a case that needs to be cracked so thoroughly. It's clear that's the one door not meant for us."
entroponetics: =+ (ne pleure pas les autres)

[personal profile] entroponetics 2024-06-12 05:11 pm (UTC)(link)
Harry fixes him with the patient, vaguely pitying look of a man hearing the case doesn't need to be cracked in the same vein as food and water are optional. Some things are survivable, but not without good cause.

"That's why I'll test it," he volunteers. Bravely. "Sixty seconds, in and out. You can time me. You can stand watch, to make clear this is an official investigation. No funny business."

A voice in his head rears up in support of funny business, but Harry dutifully ignores it. He is being a good detective.
thinkfirst: (unsure | wonder | bad plan)

[personal profile] thinkfirst 2024-06-15 12:23 am (UTC)(link)
"I—"

Flynn starts, but clamps his teeth shut, wavering uncertainly. There is a certain amount of authority radiating off him (or, maybe, Flynn is imagining that there is) and it's hard to argue in the face of it. Maybe it really would be useful, so that they have the data...?

Still. He looks at the door again, biting at his own lip.

"If," his tone firms up into something ringing with just a little bit of the command he barely remembers, "there is anyone at all currently in there, you're to leave immediately. Don't look around, and knock before you enter. Coming in unannounced would be wrong."
entroponetics: =+ (comme si la vie)

[personal profile] entroponetics 2024-06-15 05:33 pm (UTC)(link)
A chorus of voices celebrate this victory and the impending likelihood of tits. But something in him responds to the tone of a commander: he straightens, nods. They're a unit now, linked by purpose.

You are acting as his partner, murmurs latent cop instinct. Don't let him down.

"Yessir," says Harry, warm and casual, and he goes to the door labeled Women. There is an urge to give a quiet little knock and then barge in; there is a competing urge to pound on the door with all the practiced force of a cop who has knocked on a lot of doors.

He does the cop knock. No one responds, so Harry turns to Flynn and gives an earnest, "Wish me luck!"

Then he strides into the women's locker room, and the door swings shut behind him.
sighsheavily: (pic#16590721)

[personal profile] sighsheavily 2024-06-15 06:06 pm (UTC)(link)
Poor timing on his part; she wasn't completely in the dressing room when he knocked - she'd just been walking in from a long soak. Cecelia's hair is tied up best she can manage with a towel and is otherwise wholly uncovered as she pads in to grab another towel and dry off as the door slams shut.

She does a double-take when she realizes the other occupant is definitely not any woman she recognizes at all. Or...woman-presenting at all. Actually--

Her eyes widen as outrage starts to strike, mouth opening with voiceless outcry, starting to get red in the face.

Run, bitch.
entroponetics: =+ (un jour je ferai tout)

cw loser creep behavior

[personal profile] entroponetics 2024-06-15 06:43 pm (UTC)(link)
SCORE.

Harry stares. He appreciates. He looks for way too long, way too openly.

Stop staring. Explain yourself.

He absolutely fails to do this. Worse, his expression settles into a reflexive smirk under the bushy mustache. It makes him look like an absolute sleaze.

"Thank you for assisting this investigation," he says all in a rush, and then books it back out the door.
thinkfirst: (flustered | yell | unsure)

[personal profile] thinkfirst 2024-06-15 08:31 pm (UTC)(link)
Flynn spends the scant minute-ish they are apart in a state of high nervous tension. He keeps looking at the main door to the bathhouse, like someone else is going to come in and see him standing this way and assume that he's contemplating doing something deeply inappropriate, or else simply intuit that he's part of whatever is currently happening— should he have gone in? Then, at least, he'd know whether this was a real investigation or some kind of trick to peek into somewhere forbidden. Does it matter that they know what happens when someone unauthorized goes through that door? Shouldn't they simply follow the unspoken rule laid down by the sign? If they go around questioning every single norm—

The problem is that Flynn hears his voice. Muffled—he can't make the words out at all—but words no less, which means that he met someone, which then means that he failed at the most basic order Flynn gave, which means—!

Which means that when Harry bursts back out of the door, guilt spikes so strong and hot through Flynn that it's impossible to keep from his face.

"What— did you—" he gets out, flustered, useless, half-expecting someone to burst out behind him accusing Flynn, too, of willful perversion.
entroponetics: =+=- (en notre mémoire)

[personal profile] entroponetics 2024-06-15 10:38 pm (UTC)(link)
"Solved it," he says, already speedwalking away from the door. "Cracked the case. Case of the Mysterious Doors is now closed."

He throws open Aqunid to escape into, and also in the name of continuing investigation. That might go over better if he dropped the smirk, but he's not actually sure how to turn it off. Is his face stuck like this? Is this what happens when he panics?

His new partner does not look pleased. Spare him the details. Downplay the situation.

"If you use the wrong door," he confides, "anyone in there will stare at you, and it will be very embarrassing."
thinkfirst: (skit | glare | determined)

[personal profile] thinkfirst 2024-06-18 01:43 am (UTC)(link)
"Anyone—!" Flynn starts, hurrying after him largely to figure out what just happened, although not without an alarmed second glance at the Women's door like someone's going to burst out of it in an unholy rage.

Fortunately for them both, should Cece decide to chase the culprit down, she'll find an empty lobby. The Aqunid door swings shut, and Flynn marches closer through the damp quiet, his eyes narrowing. The expression he is looking at does not bode well.

"So," he says, low and sharp, "There was someone in there? And you didn't look away?"
entroponetics: !=+ (pas très fier de moi)

[personal profile] entroponetics 2024-06-28 01:53 am (UTC)(link)
There is no one in Aqunid, which provides limited data as to whether this is an appropriate room to enter. Still: Harry pivots to face his partner, now that they're safe inside the tentacle room.

The expression— (Not just any expression. It's the Expression. Capitalized.)— looks ever more pained. Less like a smile, more like a grimace.

"I walked away. Very quickly."
thinkfirst: (neutral | determined | ready)

[personal profile] thinkfirst 2024-07-01 02:00 am (UTC)(link)
"But there was someone—" Flynn gets out with horror creeping cold up the back of his neck. Goddess above, what if she heard them? Who was it? Is his image forever changed because of this one stupid thing? Is the tentacle supposed to represent—

no, he tells himself with the distance of a man midway through panicking about something, and redirects onto what matters, which is the horrifying grimace-smile of the man in front of him. Does it change anything to know whether he looked or not? Probably not. It will likely just make Flynn feel worse, and it won't fix the fact that maybe he did, so—

"It's clear," his voice is precise enough to cut, "that this is not the place for experiments!"
entroponetics: =- (alors on)

[personal profile] entroponetics 2024-07-03 06:01 pm (UTC)(link)
Something in Harry wilts in the face of Flynn's sheer, disdainful authority. The sleazy expression pinches into a sadder grimace, and he splays his hands as though to placate a more powerful animal.

"I'm sorry. You're right, okay? It was a bad idea."

He glances nervously back towards the door, which probably does not help his image here.

"You were just a bystander. This was my fuckup."
thinkfirst: (skit | determined | huff)

[personal profile] thinkfirst 2024-07-05 02:04 am (UTC)(link)
"I was not," Flynn snaps, perhaps a little too sharp. His temper is a tightly-leashed thing, frayed at the edges by hot embarrassment. The door feels like a live thing behind them, liable to open at any moment.

"You pulled me in to this experiment. Dodging responsibility for that would be wrong, and I won't do it. Did you learn anything useful? Did you ever want to?"
entroponetics: !=- (je reviendrai)

[personal profile] entroponetics 2024-07-27 09:28 pm (UTC)(link)
Harry wars briefly between indignation and pathetic, shamefaced surrender. The latter wins out and he droops like he's trying to make himself look smaller. This does not work very well on a burly man dressed in a mountain of rhinestones and tassels.

"Sorry. I'm sorry. I made it weird. This was supposed to be a normal investigation."
thinkfirst: (skit | snap | annoyed)

[personal profile] thinkfirst 2024-07-31 02:06 am (UTC)(link)
"Yes," Flynn says, crisp and sharp. The words drop like stones into clear water, carefully bitten off and shaped to cow. He isn't sure where he's pulling this from, but there's steel in his spine and his syllables alike. "You did. You were warned, and there will certainly be no additional investigation, normal or otherwise."

It lasts for a few seconds after that, stretching out into a ringing sort of silence before Flynn's age or his conscience or both pick at him, and he bites at his lip. It does sort of ruin the effect. So does the way his hair is starting to curl up in the steam.

"At least tell me this," he starts, almost conciliatory, certainly suspicious, "were you really trying to... make this normal? Or was it an excuse?"
entroponetics: !=- (le pire est derrière moi)

[personal profile] entroponetics 2024-08-01 04:55 pm (UTC)(link)
Harry looks deep inside himself. He weighs his answer with somber consideration.

(What else would you be looking for? Is there any higher reward than bare skin, soft curves—)

(You would never let such impulses intrude upon the sweat-stained sanctity of a locker room.)

(You would. But it wasn't the goal.)


"It was about the investigation." He looks at Flynn with a great, mournful weight of self-disappointment in the slump of his shoulders. "I think I panicked. I should apologize to her."
thinkfirst: (sigh | amused | resigned)

[personal profile] thinkfirst 2024-08-07 01:28 am (UTC)(link)
"Yes, you should. Later. Not here." Flynn says, slowly. He's already cursing his softer instincts. The man looks like the sheriff on a particularly damp and droopy day, looking at Flynn this way. Flynn, certainly, has panicked and done things he shouldn't have. Flynn gets in his own way all the time, trips over the tangle in his own head and falls flat on his face.

He uncurls the set of his own shoulders a little, inclines his head like a peace offering, and smiles slightly to seal it. "As long as you're sincere, I'm sure she'll understand. And we have learned something about the baths."