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6.0 Test Drive Meme
6.0 Test Drive Meme
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Welcome to Well! See the first prompt for how your characters arrive in Well. Your character arrives with only a handful of memories, clad in a mix of Old Western clothes and clothes that might fit in at a renaissance fair, and no items from home.
Anyone is free to play on the TDM, but you need an invite to apply. Feel free to use these prompts, and interact with the arrival or locations. NPCs are around, but only say a certain set of phrases. TDMs can be considered game canon.
This TDM takes place from the first week of May onward, and can happen concurrently with other events during May and June. This will be the only TDM for May, June, and July.
Applications are open April 26th until May 1st, and May 27th until June 1st. Invites are available for friends of current players.
Arrival: Escape!
Content warnings: forced captivity, blood, eating eyes, drowning in sand, forced intimacy
If you don't complete a task in five minutes, you will return to very first room and have to start again.
You can choose your own path, or comment below to have a random path set for you!
1. There Ain't Room
2. Glitter Bomb
3. Riddles Three
A. Cry For Me
B. Love Me
C. Hold Me
I. Blood
II. Sweat
III. Tears
The receptionist greets you as he always does, welcoming you home.
New characters arrive using this prompt. Characters can return from death from the previous cycle using this prompt. You can also just wake up and be in this prompt, so you can do this as many times as you like.
tl;dr:
The First Room
You wake up somewhere dark and damp. Maybe this is your first time waking up here, maybe it's your fourth, but the beginning is the same. You're in a small stone room. The only light comes from torches flicking on the walls. The room is bare except for a metal door. And you're not alone. You and someone (or someones) are here together, and you have to get out.After this, you find yourself in one of the following rooms. Choose one from the first set, then one from the second set, then one from the third set. You will always end in the final room. You must travel through five rooms to escape.
The door is locked, and to leave it you must just find one key. On the door is a note with a clue:
Freedom is hot!
The key is in fact in one of the torches! Depending on luck, you might find it on your first try, or your fourth. Find a way to extinguish the torches, and handle the hot, hot key to unlock the door.
If you don't complete a task in five minutes, you will return to very first room and have to start again.
You can choose your own path, or comment below to have a random path set for you!
The Second Room
You find yourself in one of the following rooms:1. There Ain't Room
2. Glitter Bomb
3. Riddles Three
1. There Ain't Room
In this room is a shooting game. There's a barrier with bebe guns attached to it, and at the far end are small cut outs of people. There's a sign on the far wall, in old-West style script, reading:
There Ain't Room
The cut outs look sort of familiar! There are cut outs of you and your compatriot(s), as well as some typical cowboy looking cut outs. Shoot your own cut out to escape! You each must shoot your own one, if you shoot each others', that person feels it as if they have been shot, and will start bleeding.
When you successfully hit all of your own cut outs, the floor under you opens up and you drop into the next room.
2. Glitter Bomb
As you walk through the doorway, you feel oddly.... sticky? Like your skin is covered in honey. Because it is! Yum.
In front of you is a room covered in glitter. There's so much glitter. You can't see a door, but you have to find a way out. Search the room to find the exit.
The exit is a trapped door in the floor. You'll need to make your way through the glitter, all the while it will stick to your very sticky skin. You'll need to dig a big enough path to get through, open the door and get into the next room! Too bad some glitter will come with you, and you'll still be sticky.
3. Riddles Three
A large hour glass in the middle of the room starts ticking down with sand as soon as you enter this room. One three of the walls are riddles engraved in the stone, and chalkboards in front of them. You must answer all three riddles correctly before the sand runs out to escape:Once you answer correctly, the hour glass disappears, leaving a hole in the floor that you must jump through to exit.
- Where waves kiss sand and breezes blow, where tropic dreams grow, I'm where you want to go. What am I? Answer: Kokomo
- With auburn locks and eyes of green, a rival, a threat, a beauty queen. Answer: Jolene
- With cowboy hats and boots that stride, no one told me where my horse I ride. Answer: Old Town Road
The Third Room
Next, you find yourself in one of the following rooms:A. Cry For Me
B. Love Me
C. Hold Me
A. Cry For Me
This room is beautiful and shiny, the walls made of crystals. In the middle of the room is a crystal plinth with a small crystal cup on it. In flowing script around the cup it reads:
Collect five tears
You must collect five tears in the cup to escape. Once you do, an entry way opens in the crystal in front of you.
B. Love Me
This room is very plain, and on a piece of paper dangling from a string in the middle of the room is the instructions for this room:
Exchange five sincere compliments each. Don't break eye contact.
You must do this within the alloted five minutes to escape. If the compliments are less than sincere, you may try again, but if you don't reach the five each by the end of the five minutes or if you break eye contact even once, you will be returned to the first room.
C. Hold Me
This room looks a lot like the pub in town. The walls are wood paneled and there's jangling piano music coming from--somewhere?
In the middle of the room is a mechanical bull, with a sign reading:
Stay on the bull together for 45 seconds.
If you succeed within the five minutes, you're free to continue on!
The Fourth Room
Next, you find yourself in one of the following rooms:I. Blood
II. Sweat
III. Tears
I. Blood
This room is very tall. There's a rope dangling down one wall. On the wall it reads:
Climb!
And that's what you have to do. The word "Climb" starts to bleed. And then the walls start to bleed. The room will fill up with blood within five minutes, so you better get climbing!
At the top of the room is a hatch that will let you escape through a hatch in the ceiling.
II. Sweat
When you enter this room, one of you finds that you are alone. You're standing at the edge of a pool, and that pool is full of sand. It's also searingly hot in here. On the wall, it reads:
Rescue your partner!
One person is chained at the bottom of a swimming pool full of sand. A counter on the wall counts down until they will suffocate. Better get swimming!
Once you've rescued your partner, a door on the other side of the pool will open up. Better move fast to get there!
III. Tears
This room is dark, very dark. You can just barely see, except for a glow-in-the-dark sign reading:
Eat some eyes!
And that's what you need to do! In the walls are eyes. They're watching you. You must each eat an eye to continue on. Once you do, a door cracks open in the far wall.
The Fifth Room
No matter the path you took to get here, the final room is the same:The last room you end up in, even though you enter through the same door, you find yourselves separated by a wall. There is a door for each of you at the far side of the room. You can hear each other, but you can't see each other. Each of you have a plinth in front of you, which reads:When you escape, you step into the lobby of the Staywell. It's bright and airy with beautiful white stone. When you look behind you, it seems that you've stepped out of a supply closet. Weird!
Who should escape?
In front of you are the names of yourself and your partner(s). You place the name of the person you believe should escape in a slot in the table.
Once everyone has made a selection, the names will light up:If your room is green, when you open the final door, you've escaped! Welcome to Wellstone.
- If you all chose each other, your room lights up green.
- If you all chose yourselves, your room lights up green.
- If someone chose themselves, and someone else chose another person, the room of the person with the most "votes" lights up green. The others light up red.
If your room is red, when you open the door, you find yourself back in the first room. Good luck!
The receptionist greets you as he always does, welcoming you home.
New characters arrive using this prompt. Characters can return from death from the previous cycle using this prompt. You can also just wake up and be in this prompt, so you can do this as many times as you like.
tl;dr:
- You wake up in an escape room! You must finish (at least) five rooms to escape. You have five minutes to finish each room. If you fail, you'll be taken back to the beginning of the dungeon.
It's alive!
Content warnings: public shaming
When you shake off the glitter and the sand, it might be time to head on down into Wellstone town. The air is full of a shimmering warmth that might be familiar to some. It's like the sun has been baked into the very stones and is radiating back up at you. Run-down buildings lean against each other for support, made out of mostly weathered stone with a few old boards here and there to keep structures up. Desiccated, skeletal fingers of dried-out ivy climb them, waving occasionally as you pass. Waving, and… whispering? For more information about how the town has changed, check out this month's Wellstone Post or read the Locations Page.
The town is alive with sneering, whispering voices. It's unclear where exactly they're coming from, but they're everywhere. Step into the Cactus Pad Tavern and you might hear a decisive no manners! spat sharply from the doorway. Make your way to the steaming bathhouse to wash off that honey, but be careful when you're undressing: you might just hear rude snickering from the air around you. Wow, the walls might say, your toes are so long. What weird feet!
The voices might interrupt a conversation at breakfast to make fun of something you said. Your mirror and your wardrobe might question your outfit choices. They're loud enough to be heard by everyone in a public space and seem to delight in saying cutting things at the worst possible moment. You don't recognize the voices, exactly, but they seem just familiar enough to really hurt, and the voices seem to know you well enough. They might even call you out when you tell a little white lie, or let everyone know exactly how loud you snore.
There's no way, seemingly, to get them to shut up, so... may as well get used to it?
tl;dr:
When you shake off the glitter and the sand, it might be time to head on down into Wellstone town. The air is full of a shimmering warmth that might be familiar to some. It's like the sun has been baked into the very stones and is radiating back up at you. Run-down buildings lean against each other for support, made out of mostly weathered stone with a few old boards here and there to keep structures up. Desiccated, skeletal fingers of dried-out ivy climb them, waving occasionally as you pass. Waving, and… whispering? For more information about how the town has changed, check out this month's Wellstone Post or read the Locations Page.
The town is alive with sneering, whispering voices. It's unclear where exactly they're coming from, but they're everywhere. Step into the Cactus Pad Tavern and you might hear a decisive no manners! spat sharply from the doorway. Make your way to the steaming bathhouse to wash off that honey, but be careful when you're undressing: you might just hear rude snickering from the air around you. Wow, the walls might say, your toes are so long. What weird feet!
The voices might interrupt a conversation at breakfast to make fun of something you said. Your mirror and your wardrobe might question your outfit choices. They're loud enough to be heard by everyone in a public space and seem to delight in saying cutting things at the worst possible moment. You don't recognize the voices, exactly, but they seem just familiar enough to really hurt, and the voices seem to know you well enough. They might even call you out when you tell a little white lie, or let everyone know exactly how loud you snore.
There's no way, seemingly, to get them to shut up, so... may as well get used to it?
tl;dr:
- The town is alive, and it is judging you. Your outfits, your words, your body, your habits: nothing is off-limits.
- The voices sound just familiar enough to feel like voices you know, but aren't able to be pinpointed to a single person.
no subject
But she was still very aware of the theme building up.
Still when he says what they had to do, she feels her stomach do a little flip.]
Ugh- That's gross! That's gross. Why is this place always so gross?
And yeah. That's not a puzzle-
But it's also not the first time this place has been like "Oh. Eat an eyeball. It's totally fine." They were in the chocolates at the party the other month too.
no subject
[ Jaune had managed to avoid actually eating one all the way up to now, a combination of luck and desperate hedging. It's just, as Ruby astutely points out, gross. ]
It's horrible. And it keeps getting worse! I swear, sometimes I think I hear the walls breathing...
I just wish we could go one month without something being wet or sticky or meaty. One!
no subject
Ughhhh- Why does this place have to be alive like that? It's literally the worst.
...Do you think it's just going to end up eating us once it gets the chance?
no subject
[ He says it firmly, lifting his chin and steadying his jaw in a way Ruby will be able to recognize as a classic Heroic Face. ]
We won't let it. [ And then - a slump, and he rubs the back of his neck as he sighs. ] ...but it's probably going to try, yeah. And I don't know about you, but I'm more about eating lunch than being lunch.
no subject
Yeah. Same here. I bet it's not used to people taking a bite out of it instead.
I'm getting pretty hungry.
no subject
...I meant more like...pie. I don't know if we should eat the wall meat? That doesn't seem very hygienic?
[ This just in: so-called 'hero' Jaune Arc is a coward about the wall meat. ]
no subject
But have you ever took a second to think about where they get the other meat around here. It's not like we have any chickens or cows around.
Maybe we've been eating wall meat this whole time?
no subject
I mean -
But we'd -
They wouldn't -
[ With every half-started objection, he deflates further, until his shoulders sag like half-empty sacks of flour and his upraised finger wilts. ]
Ruby. [ He says, plaintively. ] I like the burgers.
no subject
Jaune.
Jaune.
Jaune.
Trust me when I say I love them too. With all of my heart.
But we may have to face some facts here.
no subject
[ He casts around for a change of subject, or a rampaging creature, or some kind of interesting looking rock that would give him the opportunity to say 'wow, look at that interesting looking rock!' The scenery fails to produce a convenient out, and Jaune's craning of his neck eventually leads him to slowly spin in a half-circle. ]
We could not face the facts? [ He suggests, utterly depleted. ] We could ignore the facts? Put a blanket over the facts? Close our eyes to the facts?
no subject
Where would we get a blanket big enough to cover the entire town?
no subject
[ Take that, facts and logic. Ariane's powers of mental disorientation can easily defeat any direct perception of reality.
Jaune glances over his shoulder to see if Ruby finds this convincing. ]
no subject
[There's a pause and then.]
She tends to make some spooky things though when she does it. This is probably going to be a spooky blanket.
no subject
[ The defensiveness is kneejerk, but not harsh. Even so, Jaune rethinks it, amending with: ]
And spooky isn't always bad. It's just - it's her thing. She's an artist, you know? They see things differently.
Anyway. She almost definitely would. [ A pause of his own. ] If it's not too much. I don't know if she's ever done anything that big.
CW: Urination and Heart Attack mentions
[Because she totally wasn't scared or anything. Not at all!]
Because you know, you might still have an old man bladder or something and pee yourself. Or your heart! We wouldn't want you to have a heart attack!
[Her voice is light. She is just messing with him.]
I don't know. I actually think I've seen her make some pretty big things before. I think she might have this one.
CW: Urination and Heart Attack mentions
Ruby.
[ He bursts into a chuckle, turning back around all the way. He doesn't know if it's what she planned or not, but she's managed to make him feel a little better anyway. She's got a knack for that. ]
Thanks for looking out for my heart. [ He plants his hand over it, rolling his eyes. ] You goofball.
I'll tell Ariane to take it easy on anything that might make the old ticker keel over, okay?
no subject
The relief hits when she hears the laugh, and she slides in to give him a nudge wit her elbow.]
Don't mention it. Someone has to, right?
[She gives a grin.]
Yeah. Just- Get her to maybe avoid some of the weird nightmare places and we should be good. Or the pulsating flesh.
no subject
[ His old, weak heart isn't in the chiding. He nudges her back, accumulating more honey-glitter on his jacket. ]
But I will. [ He grins back, slightly less bright than hers - but who can compete with Ruby's full on grin? ] Maybe I'll ask if she can bring some of the flowers back. That'd be nice.
[ Maybe not a whole blanket for the town, not really. But something nice for everyone, for a while, if it's feasible. ]
And it'd also be nice if you got to the baths. I didn't mean to keep you.