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Well Mod ([personal profile] wellie) wrote in [community profile] wellcome2024-04-19 04:40 pm
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6.0 Test Drive Meme

6.0 Test Drive Meme

Welcome to Well! See the first prompt for how your characters arrive in Well. Your character arrives with only a handful of memories, clad in a mix of Old Western clothes and clothes that might fit in at a renaissance fair, and no items from home.

Anyone is free to play on the TDM, but you need an invite to apply. Feel free to use these prompts, and interact with the arrival or locations. NPCs are around, but only say a certain set of phrases. TDMs can be considered game canon.

This TDM takes place from the first week of May onward, and can happen concurrently with other events during May and June. This will be the only TDM for May, June, and July.

Applications are open April 26th until May 1st, and May 27th until June 1st. Invites are available for friends of current players.

Arrival: Escape!
Content warnings: forced captivity, blood, eating eyes, drowning in sand, forced intimacy

The First Room

You wake up somewhere dark and damp. Maybe this is your first time waking up here, maybe it's your fourth, but the beginning is the same. You're in a small stone room. The only light comes from torches flicking on the walls. The room is bare except for a metal door. And you're not alone. You and someone (or someones) are here together, and you have to get out.

The door is locked, and to leave it you must just find one key. On the door is a note with a clue:

Freedom is hot!

The key is in fact in one of the torches! Depending on luck, you might find it on your first try, or your fourth. Find a way to extinguish the torches, and handle the hot, hot key to unlock the door.
After this, you find yourself in one of the following rooms. Choose one from the first set, then one from the second set, then one from the third set. You will always end in the final room. You must travel through five rooms to escape.

If you don't complete a task in five minutes, you will return to very first room and have to start again.

You can choose your own path, or comment below to have a random path set for you!

The Second Room

You find yourself in one of the following rooms:
1. There Ain't Room
2. Glitter Bomb
3. Riddles Three
1. There Ain't Room
In this room is a shooting game. There's a barrier with bebe guns attached to it, and at the far end are small cut outs of people. There's a sign on the far wall, in old-West style script, reading:

There Ain't Room

The cut outs look sort of familiar! There are cut outs of you and your compatriot(s), as well as some typical cowboy looking cut outs. Shoot your own cut out to escape! You each must shoot your own one, if you shoot each others', that person feels it as if they have been shot, and will start bleeding.

When you successfully hit all of your own cut outs, the floor under you opens up and you drop into the next room.

2. Glitter Bomb
As you walk through the doorway, you feel oddly.... sticky? Like your skin is covered in honey. Because it is! Yum.

In front of you is a room covered in glitter. There's so much glitter. You can't see a door, but you have to find a way out. Search the room to find the exit.

The exit is a trapped door in the floor. You'll need to make your way through the glitter, all the while it will stick to your very sticky skin. You'll need to dig a big enough path to get through, open the door and get into the next room! Too bad some glitter will come with you, and you'll still be sticky.

3. Riddles Three
A large hour glass in the middle of the room starts ticking down with sand as soon as you enter this room. One three of the walls are riddles engraved in the stone, and chalkboards in front of them. You must answer all three riddles correctly before the sand runs out to escape:
  • Where waves kiss sand and breezes blow, where tropic dreams grow, I'm where you want to go. What am I? Answer: Kokomo
  • With auburn locks and eyes of green, a rival, a threat, a beauty queen. Answer: Jolene
  • With cowboy hats and boots that stride, no one told me where my horse I ride. Answer: Old Town Road
Once you answer correctly, the hour glass disappears, leaving a hole in the floor that you must jump through to exit.

The Third Room

Next, you find yourself in one of the following rooms:
A. Cry For Me
B. Love Me
C. Hold Me
A. Cry For Me
This room is beautiful and shiny, the walls made of crystals. In the middle of the room is a crystal plinth with a small crystal cup on it. In flowing script around the cup it reads:

Collect five tears

You must collect five tears in the cup to escape. Once you do, an entry way opens in the crystal in front of you.

B. Love Me
This room is very plain, and on a piece of paper dangling from a string in the middle of the room is the instructions for this room:

Exchange five sincere compliments each. Don't break eye contact.

You must do this within the alloted five minutes to escape. If the compliments are less than sincere, you may try again, but if you don't reach the five each by the end of the five minutes or if you break eye contact even once, you will be returned to the first room.

C. Hold Me
This room looks a lot like the pub in town. The walls are wood paneled and there's jangling piano music coming from--somewhere?

In the middle of the room is a mechanical bull, with a sign reading:

Stay on the bull together for 45 seconds.

If you succeed within the five minutes, you're free to continue on!

The Fourth Room

Next, you find yourself in one of the following rooms:
I. Blood
II. Sweat
III. Tears
I. Blood
This room is very tall. There's a rope dangling down one wall. On the wall it reads:

Climb!

And that's what you have to do. The word "Climb" starts to bleed. And then the walls start to bleed. The room will fill up with blood within five minutes, so you better get climbing!

At the top of the room is a hatch that will let you escape through a hatch in the ceiling.

II. Sweat
When you enter this room, one of you finds that you are alone. You're standing at the edge of a pool, and that pool is full of sand. It's also searingly hot in here. On the wall, it reads:

Rescue your partner!

One person is chained at the bottom of a swimming pool full of sand. A counter on the wall counts down until they will suffocate. Better get swimming!

Once you've rescued your partner, a door on the other side of the pool will open up. Better move fast to get there!

III. Tears
This room is dark, very dark. You can just barely see, except for a glow-in-the-dark sign reading:

Eat some eyes!

And that's what you need to do! In the walls are eyes. They're watching you. You must each eat an eye to continue on. Once you do, a door cracks open in the far wall.

The Fifth Room

No matter the path you took to get here, the final room is the same:
The last room you end up in, even though you enter through the same door, you find yourselves separated by a wall. There is a door for each of you at the far side of the room. You can hear each other, but you can't see each other. Each of you have a plinth in front of you, which reads:

Who should escape?

In front of you are the names of yourself and your partner(s). You place the name of the person you believe should escape in a slot in the table.

Once everyone has made a selection, the names will light up:
  • If you all chose each other, your room lights up green.
  • If you all chose yourselves, your room lights up green.
  • If someone chose themselves, and someone else chose another person, the room of the person with the most "votes" lights up green. The others light up red.
If your room is green, when you open the final door, you've escaped! Welcome to Wellstone.

If your room is red, when you open the door, you find yourself back in the first room. Good luck!
When you escape, you step into the lobby of the Staywell. It's bright and airy with beautiful white stone. When you look behind you, it seems that you've stepped out of a supply closet. Weird!

The receptionist greets you as he always does, welcoming you home.

New characters arrive using this prompt. Characters can return from death from the previous cycle using this prompt. You can also just wake up and be in this prompt, so you can do this as many times as you like.

tl;dr:
  • You wake up in an escape room! You must finish (at least) five rooms to escape. You have five minutes to finish each room. If you fail, you'll be taken back to the beginning of the dungeon.

It's alive!
Content warnings: public shaming

When you shake off the glitter and the sand, it might be time to head on down into Wellstone town. The air is full of a shimmering warmth that might be familiar to some. It's like the sun has been baked into the very stones and is radiating back up at you. Run-down buildings lean against each other for support, made out of mostly weathered stone with a few old boards here and there to keep structures up. Desiccated, skeletal fingers of dried-out ivy climb them, waving occasionally as you pass. Waving, and… whispering? For more information about how the town has changed, check out this month's Wellstone Post or read the Locations Page.

The town is alive with sneering, whispering voices. It's unclear where exactly they're coming from, but they're everywhere. Step into the Cactus Pad Tavern and you might hear a decisive no manners! spat sharply from the doorway. Make your way to the steaming bathhouse to wash off that honey, but be careful when you're undressing: you might just hear rude snickering from the air around you. Wow, the walls might say, your toes are so long. What weird feet!

The voices might interrupt a conversation at breakfast to make fun of something you said. Your mirror and your wardrobe might question your outfit choices. They're loud enough to be heard by everyone in a public space and seem to delight in saying cutting things at the worst possible moment. You don't recognize the voices, exactly, but they seem just familiar enough to really hurt, and the voices seem to know you well enough. They might even call you out when you tell a little white lie, or let everyone know exactly how loud you snore.

There's no way, seemingly, to get them to shut up, so... may as well get used to it?

tl;dr:
  • The town is alive, and it is judging you. Your outfits, your words, your body, your habits: nothing is off-limits.
  • The voices sound just familiar enough to feel like voices you know, but aren't able to be pinpointed to a single person.

guidemyway: (Is all you need)

[personal profile] guidemyway 2024-05-16 06:32 pm (UTC)(link)
[Ruby let's out a little groan as Cecelia scrambles off her. It takes her a second because she's being dramatic about it before she rolls over and starts to pull herself up to her feet.]

No- No. You're good! Just caught me by surprise is all-

Which is pretty normal for this place after all.
sighsheavily: (Default)

[personal profile] sighsheavily 2024-05-19 07:17 pm (UTC)(link)
[it's a struggle to get properly to her feet, but once she does, Cecelia keeps her balance by keeping a hand on the damp, stone wall nearest her.]

This...this place... Where is this place? It doesn't smell like that underground cistern...
guidemyway: (Is all you need)

[personal profile] guidemyway 2024-05-21 02:42 pm (UTC)(link)
[Once Cecelia is off her, Ruby will make an effort to pull herself back up onto her feet. She takes a moment to look around but she can't say she has a clue to where they are either.]

No idea- Maybe we fell into some place new? There's obviously more to this place then we've seen before.

And it does have a weird habit of switching things up on us too.
sighsheavily: (pic#16590720)

[personal profile] sighsheavily 2024-05-22 12:46 am (UTC)(link)
[the prospect of being underground has Cecelia's skin crawling with dread, her nose now tuned to sniffing out the risk of being buried alive yet again.]

Indeed. Let us not waste much time and give it chance to...to bamboozle us again. Let's see what...oh-- [she points.] Door.
guidemyway: (3999546 (43))

[personal profile] guidemyway 2024-05-30 02:55 am (UTC)(link)
[After having nearly died twice in the cistern Ruby was feeling about the same about being stuck underground. Ruby blinks as she points to the door.]

...I think bamboozling that's last thing any of us need right now.

[And she approaches the door without a thought and pulls at the knob.]

Uh- Great. It's locked.

[And then she starts to pull harder, jiggling the latch as best she can.]

It's really locked-

[Okay. Pressing her feet up against the wall and just yanking on the door.]

I think I've almost got it!

[She does not.]

sighsheavily: (pic#16420024)

[personal profile] sighsheavily 2024-05-31 06:16 pm (UTC)(link)
I beg you not to pull a muscle, Ruby - it's the last thing we need. [and, should she not immediately cease:] Stop, please! We must try another thing. Let us look about for clues or a key or...

[she trails off, eyes lifting up to the note near the top of the door post. it's cause to scoff.]

Or a missive. Can you reach it?
guidemyway: (Oh the air is cold)

[personal profile] guidemyway 2024-06-02 02:42 am (UTC)(link)
Ungh, Just a little-!

[Okay. After the second ask for her to stop she'll relent. She steps back and looks at the note, and it's a little on the high side for her too. That's what happens when the both of them are a little on the short side.]

No- I think it's a little high up, but I think I can give you a boost to get up there.

[And she presses her back against the wall before kneeling down and interlocking her hands to make a foot hold for Cecelia.]
sighsheavily: (pic#16416827)

[personal profile] sighsheavily 2024-06-03 05:55 pm (UTC)(link)
[curses. she hoped Ruby would simply...hop to reach it. with a sigh, she approaches, laying an apprehensive hand on Ruby's shoulder.]

Don't boost me up too quickly, please... [this isn't something she's used to doing! that said, it's not the most difficult thing int he world, right? she's just going to be very unsteady and nearly fall over backward on her way to snatching, missing, and swatting the note off the door.]

Gah-!!
guidemyway: (F2eNJY2W8AAsyoZ)

[personal profile] guidemyway 2024-06-04 01:11 am (UTC)(link)
[Wow Cecelia- Didn't you hear team work makes the dream work?]

I promise. Slow and steady.

[And true to her word she pushes Cecelia up once she's planted her foot down. And she'll shift a little with her movements to try and keep the girl steady as she swats at the note. Once she sees it hit the ground she starts to move- But doesn't when she remembers she's holding the other girl up. Then nudges her head at the note.]

Hey! Hey! It landed over there!
sighsheavily: (pic#16590721)

[personal profile] sighsheavily 2024-06-04 01:54 pm (UTC)(link)
Great! Wonderful! Put me down before I fall!! [because otherwise she's going to stay smushed against this bloody door.]
guidemyway: (tumblr_ecc3d24cba3d03b744c44185c052f6d8_)

[personal profile] guidemyway 2024-06-05 02:54 am (UTC)(link)
Okay! Okay!

[And look, gently lowering Cecelia back down to the floor. And while she's already down low she'll make a scramble for the note.]

...Uh- It says "Freedom is hot!"

[She looks at the note. And then back to Cecelia. And then back at the note.]

I have no idea what that means.
sighsheavily: (pic#16590725)

[personal profile] sighsheavily 2024-06-07 06:42 pm (UTC)(link)
Well, it's not a euphemism, so clearly we should start with a literal reading...

[...

she looks, then points:]
Grab me one of those torches, won't you?
guidemyway: (3999546 (43))

[personal profile] guidemyway 2024-06-08 12:21 am (UTC)(link)
Yeah. It's obviously not a euphemism.

Whatever those are.

[Sorry you have to deal with this. Cecelia.

However Ruby will go to grab a torch and they're a bit easier to reach than the note was too! So Ruby can get that on her own.

She'll approach and hold the torch out for the other girl to take.]


Ta-da~!
sighsheavily: (pic#16420024)

[personal profile] sighsheavily 2024-06-09 01:05 pm (UTC)(link)
[rather than take it, Cecelia just examines...and frowns.]

Hmh. Interesting. There's a key within.
guidemyway: (What survives)

[personal profile] guidemyway 2024-06-10 02:08 am (UTC)(link)
Oh! Hey! Would you look at that!

[Ruby turns away from Cecelia and starts trying to wave the torch around a little to see if she can get the key to just fly out.

It works- And the red hot key bounces off the wall before landing on the floor a few feet away.]
sighsheavily: (pic#16420024)

[personal profile] sighsheavily 2024-06-10 05:37 pm (UTC)(link)
[the sound quickly draws Cecelia's attention; her eyes dart to fix on the red-hot key, eyebrows lifted.]

...Rather literal, isn't it. But I suppose I prefer this to riddles right about now. [she'd rather deal with puzzles when she's properly bathed and groomed, thanks.

in any case, she steps over, bending to pick it up, unbothered by the searing heat.]


I assume you are as done with this dungeon cell as I am?