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Well Mod ([personal profile] wellie) wrote in [community profile] wellcome2024-04-19 04:40 pm
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6.0 Test Drive Meme

6.0 Test Drive Meme

Welcome to Well! See the first prompt for how your characters arrive in Well. Your character arrives with only a handful of memories, clad in a mix of Old Western clothes and clothes that might fit in at a renaissance fair, and no items from home.

Anyone is free to play on the TDM, but you need an invite to apply. Feel free to use these prompts, and interact with the arrival or locations. NPCs are around, but only say a certain set of phrases. TDMs can be considered game canon.

This TDM takes place from the first week of May onward, and can happen concurrently with other events during May and June. This will be the only TDM for May, June, and July.

Applications are open April 26th until May 1st, and May 27th until June 1st. Invites are available for friends of current players.

Arrival: Escape!
Content warnings: forced captivity, blood, eating eyes, drowning in sand, forced intimacy

The First Room

You wake up somewhere dark and damp. Maybe this is your first time waking up here, maybe it's your fourth, but the beginning is the same. You're in a small stone room. The only light comes from torches flicking on the walls. The room is bare except for a metal door. And you're not alone. You and someone (or someones) are here together, and you have to get out.

The door is locked, and to leave it you must just find one key. On the door is a note with a clue:

Freedom is hot!

The key is in fact in one of the torches! Depending on luck, you might find it on your first try, or your fourth. Find a way to extinguish the torches, and handle the hot, hot key to unlock the door.
After this, you find yourself in one of the following rooms. Choose one from the first set, then one from the second set, then one from the third set. You will always end in the final room. You must travel through five rooms to escape.

If you don't complete a task in five minutes, you will return to very first room and have to start again.

You can choose your own path, or comment below to have a random path set for you!

The Second Room

You find yourself in one of the following rooms:
1. There Ain't Room
2. Glitter Bomb
3. Riddles Three
1. There Ain't Room
In this room is a shooting game. There's a barrier with bebe guns attached to it, and at the far end are small cut outs of people. There's a sign on the far wall, in old-West style script, reading:

There Ain't Room

The cut outs look sort of familiar! There are cut outs of you and your compatriot(s), as well as some typical cowboy looking cut outs. Shoot your own cut out to escape! You each must shoot your own one, if you shoot each others', that person feels it as if they have been shot, and will start bleeding.

When you successfully hit all of your own cut outs, the floor under you opens up and you drop into the next room.

2. Glitter Bomb
As you walk through the doorway, you feel oddly.... sticky? Like your skin is covered in honey. Because it is! Yum.

In front of you is a room covered in glitter. There's so much glitter. You can't see a door, but you have to find a way out. Search the room to find the exit.

The exit is a trapped door in the floor. You'll need to make your way through the glitter, all the while it will stick to your very sticky skin. You'll need to dig a big enough path to get through, open the door and get into the next room! Too bad some glitter will come with you, and you'll still be sticky.

3. Riddles Three
A large hour glass in the middle of the room starts ticking down with sand as soon as you enter this room. One three of the walls are riddles engraved in the stone, and chalkboards in front of them. You must answer all three riddles correctly before the sand runs out to escape:
  • Where waves kiss sand and breezes blow, where tropic dreams grow, I'm where you want to go. What am I? Answer: Kokomo
  • With auburn locks and eyes of green, a rival, a threat, a beauty queen. Answer: Jolene
  • With cowboy hats and boots that stride, no one told me where my horse I ride. Answer: Old Town Road
Once you answer correctly, the hour glass disappears, leaving a hole in the floor that you must jump through to exit.

The Third Room

Next, you find yourself in one of the following rooms:
A. Cry For Me
B. Love Me
C. Hold Me
A. Cry For Me
This room is beautiful and shiny, the walls made of crystals. In the middle of the room is a crystal plinth with a small crystal cup on it. In flowing script around the cup it reads:

Collect five tears

You must collect five tears in the cup to escape. Once you do, an entry way opens in the crystal in front of you.

B. Love Me
This room is very plain, and on a piece of paper dangling from a string in the middle of the room is the instructions for this room:

Exchange five sincere compliments each. Don't break eye contact.

You must do this within the alloted five minutes to escape. If the compliments are less than sincere, you may try again, but if you don't reach the five each by the end of the five minutes or if you break eye contact even once, you will be returned to the first room.

C. Hold Me
This room looks a lot like the pub in town. The walls are wood paneled and there's jangling piano music coming from--somewhere?

In the middle of the room is a mechanical bull, with a sign reading:

Stay on the bull together for 45 seconds.

If you succeed within the five minutes, you're free to continue on!

The Fourth Room

Next, you find yourself in one of the following rooms:
I. Blood
II. Sweat
III. Tears
I. Blood
This room is very tall. There's a rope dangling down one wall. On the wall it reads:

Climb!

And that's what you have to do. The word "Climb" starts to bleed. And then the walls start to bleed. The room will fill up with blood within five minutes, so you better get climbing!

At the top of the room is a hatch that will let you escape through a hatch in the ceiling.

II. Sweat
When you enter this room, one of you finds that you are alone. You're standing at the edge of a pool, and that pool is full of sand. It's also searingly hot in here. On the wall, it reads:

Rescue your partner!

One person is chained at the bottom of a swimming pool full of sand. A counter on the wall counts down until they will suffocate. Better get swimming!

Once you've rescued your partner, a door on the other side of the pool will open up. Better move fast to get there!

III. Tears
This room is dark, very dark. You can just barely see, except for a glow-in-the-dark sign reading:

Eat some eyes!

And that's what you need to do! In the walls are eyes. They're watching you. You must each eat an eye to continue on. Once you do, a door cracks open in the far wall.

The Fifth Room

No matter the path you took to get here, the final room is the same:
The last room you end up in, even though you enter through the same door, you find yourselves separated by a wall. There is a door for each of you at the far side of the room. You can hear each other, but you can't see each other. Each of you have a plinth in front of you, which reads:

Who should escape?

In front of you are the names of yourself and your partner(s). You place the name of the person you believe should escape in a slot in the table.

Once everyone has made a selection, the names will light up:
  • If you all chose each other, your room lights up green.
  • If you all chose yourselves, your room lights up green.
  • If someone chose themselves, and someone else chose another person, the room of the person with the most "votes" lights up green. The others light up red.
If your room is green, when you open the final door, you've escaped! Welcome to Wellstone.

If your room is red, when you open the door, you find yourself back in the first room. Good luck!
When you escape, you step into the lobby of the Staywell. It's bright and airy with beautiful white stone. When you look behind you, it seems that you've stepped out of a supply closet. Weird!

The receptionist greets you as he always does, welcoming you home.

New characters arrive using this prompt. Characters can return from death from the previous cycle using this prompt. You can also just wake up and be in this prompt, so you can do this as many times as you like.

tl;dr:
  • You wake up in an escape room! You must finish (at least) five rooms to escape. You have five minutes to finish each room. If you fail, you'll be taken back to the beginning of the dungeon.

It's alive!
Content warnings: public shaming

When you shake off the glitter and the sand, it might be time to head on down into Wellstone town. The air is full of a shimmering warmth that might be familiar to some. It's like the sun has been baked into the very stones and is radiating back up at you. Run-down buildings lean against each other for support, made out of mostly weathered stone with a few old boards here and there to keep structures up. Desiccated, skeletal fingers of dried-out ivy climb them, waving occasionally as you pass. Waving, and… whispering? For more information about how the town has changed, check out this month's Wellstone Post or read the Locations Page.

The town is alive with sneering, whispering voices. It's unclear where exactly they're coming from, but they're everywhere. Step into the Cactus Pad Tavern and you might hear a decisive no manners! spat sharply from the doorway. Make your way to the steaming bathhouse to wash off that honey, but be careful when you're undressing: you might just hear rude snickering from the air around you. Wow, the walls might say, your toes are so long. What weird feet!

The voices might interrupt a conversation at breakfast to make fun of something you said. Your mirror and your wardrobe might question your outfit choices. They're loud enough to be heard by everyone in a public space and seem to delight in saying cutting things at the worst possible moment. You don't recognize the voices, exactly, but they seem just familiar enough to really hurt, and the voices seem to know you well enough. They might even call you out when you tell a little white lie, or let everyone know exactly how loud you snore.

There's no way, seemingly, to get them to shut up, so... may as well get used to it?

tl;dr:
  • The town is alive, and it is judging you. Your outfits, your words, your body, your habits: nothing is off-limits.
  • The voices sound just familiar enough to feel like voices you know, but aren't able to be pinpointed to a single person.

diablotin: (02)

[personal profile] diablotin 2024-05-20 11:30 pm (UTC)(link)
[ 'Overlord Imp' has a nice ring to it. Between Alec's satisfaction and Light's gross recount of his time as a brain-hungering zombie, it's enough to satiate her tyranism for the moment.

But either way, Light is safe from consequence. When Alec promises photographic evidence, Aisha turns on him, setting her glass down hard on the floor and gathering a fistful of his shirt instead, her arm tightening around his to stop his inevitable attempt to flee.

Her voice drops in a theatrical stage whisper, all that ire towards Light redirected as she leans her face in conspiratorially close, their fringes brushing. ]


You asshole. You have pictures of moldy zombies in your room, and we're sitting down here talking to Danger Past? You're holding out on me? I want the mold, Alec.

[ A shake for good measure. ]

I. want. the. mold.
pereatmundus: (smirk 5)

[personal profile] pereatmundus 2024-05-21 04:52 pm (UTC)(link)
Yeah, Alec. Give her the mold.

[The two of them are pretty cute together, Light has to admit. But he's got other things to do besides thirdwheeling, so he bows out as smoothly as he can.]

But speaking of mold, I should probably go find a shower. See you around, Alec. Overlord.

[He nods respectfully to Aisha and walks off dripping down the hall.]
anglophone: (011 | your smiles nothing but teeth)

[personal profile] anglophone 2024-05-22 02:26 pm (UTC)(link)
[ In a fit of inexcusable rudeness, Alec doesn't even look up at Light's farewell. He waves his hand at him in a vaguely dismissive fashion, his gaze fixed instead on the biggest pair of brown eyes in the universe.

It's not Light's fault. He's one of the people who usually are capable of catching Alec's attention. It's just that the weak tug of a distant gas giant can't compare to the orbital lock of two planetoids out on the fringe of the solar system, circling each other in their private gloam. ]


How was I supposed to know you were into mold?

[ He asks, reasonably, pliant in her relentless grip. ]

I have amnesia, Aisha. It's a serious condition. I'd really expect you to be more accommodating of my tragic deficiencies.

[ He smiles serenely, letting his head fall forward a half-inch to knock their sticky foreheads together. Their noses almost touch, the tip of his hovering next to hers. ]

I've also got a bunch of drawings of the tentacle monster that abducted everyone a couple months ago. Totally disgusting.
diablotin: (Default)

[personal profile] diablotin 2024-05-24 12:09 am (UTC)(link)
You don't have amnesia about me.

[ Which is, obviously, the universal baseline for severity.

Danger Past is gone from Aisha's orbit of attention the moment he announces a need for a shower and turns to go. By the time he exits the lobby, he may as well be a million miles away.

Aisha's nose brushes his. Her forehead pushes gently into his as she tucks her chin, recreating distance, all to better emphasize the pout as she looks at him through her lashes. She asks in a low voice, like they're discussing something illicit, ]


Gross. How many tentacles?
anglophone: (008 | i might have hit my peak already)

[personal profile] anglophone 2024-05-24 02:18 am (UTC)(link)
[ He doesn't have amnesia about the important things about her, which is basically the same thing. Whatever memories of the time they spent together before now he doesn't have are being shored up with the memories he's collecting now, everything about their routine falling back into place like they never stopped.

He probably could have guessed about his drawings. He's just been enjoying things as they come, disgusting honey stickiness and all.

Alec blinks his clumped, sparkling lashes, pretending to contemplate tentacles as he looks peacefully into her tragically woeful eyes. ]


Hundreds, minimum. It's a freakshow underground.
diablotin: (03)

[personal profile] diablotin 2024-06-05 01:43 am (UTC)(link)
[ Her bicep tightens around his arm; she's practically vibrating with the effort it's taking not to laugh.

She bites her lip, blinks demurely at him in a way that's completely ruined by the way her lashes stick. ]


Oh, yeah? Are any of them... moldy?
anglophone: (008 | i might have hit my peak already)

[personal profile] anglophone 2024-06-05 10:46 pm (UTC)(link)
[ One of the things Alec appreciates about Aisha's face is how many expressions she can conjure out of it. When she's in a good mood, she never makes it hard to tell. He can see the laugh hidden in the corners of her mouth and sparkling in her eyes to match the glitter coating her lashes and her cheeks, even if he couldn't feel it in the tiny hitches of suppression coming out of her chest.

The peacefulness of his gaze floats into something almost like dreaminess, even as he draws his mouth sideways and up into a smirk. ]


Definitely. Huge gobs of it everywhere. One of the worst parts about getting felt up by them? The fuzz.

[ Which is a lie, but it would have probably been even less pleasant if it were true, so that's truth-adjacent. ]
diablotin: (Default)

[personal profile] diablotin 2024-07-11 01:15 am (UTC)(link)
[ Aisha makes a disgusted noise in perfect contradiction with the giddy glint in her eyes. ]

Gross.

[ Her hand relaxes, smoothing out to stick and catch on his shirt as her palm rests more-or-less comfortably on his chest. ]

What are we even still doing here waiting for lame-os to break out of the glitter dome? We have places to be.
anglophone: (008 | i might have hit my peak already)

[personal profile] anglophone 2024-07-15 12:13 am (UTC)(link)
[ Alec's heart stays quick and steady under her palm. He grins toothlessly as he nods, squirming his way upward as he catches her fingers up idly in his to drag her with him. ]

Sure. You can use my bath. It's got feet.

[ Curved metal feet, not severed human ones. The last time he checked, anyway. ]

Then we'll look at all the disgusting, inhumane horrors you want.